And no one thinks every pokemon should be in every game. We think they should be able to be brought in to every game. There is a very big difference between the two.
And no one thinks every pokemon should be in every game. We think they should be able to be brought in to every game. There is a very big difference between the two.
I think calling a starter’s entire line “starters” is reasonable and pretty standard
I don’t know but probably, Bulbapedia says most of the dialogue from the English version is actually retranslated to be closer to the Japanese dialogue and not based on the original English translation (which I suppose is a pretty significant difference but probably doesn’t actually change much about it).
The one you watched was a 2019 remake of the 1998 original. I think they’re pretty much the same movie, Bulbapedia lists a bunch of differences but they look pretty minor. Visual redesigns, some differences in what Pokemon/characters are in scenes, some small tweaks to scenes. Nothing major.
One of the only things that people can say to me about Pokemon that will annoy me is that “they’re running out of ideas” or that “designs are just lazy now” or things like that
I’m not going to get into whataboutism, obviously there exceptions one way or another, but I feel like not all art is meant to be permanent and longetivity is not the only indicator of value. Art is constantly being created and so much of it, except for commercially available things or very famous things, is not…
Oh no, now will I know whether they’re just blue users with bad faith takes that I shouldn’t engage with or just normal users with bad-faith takes I still shouldn’t engage with?
I’m all for improving game preservation in general, but I really don’t think every video game is worth preserving, the same way not every book or song or movie (or every example of any medium) is worth preserving
You might be right but a “fundamentally different paradigm” sounded to me like more than simply making a version that can’t play in portable mode
Digitally? Probably not. They’ve never done that before, have they?
I mean, I don’t think it’s objectively a “bad fit,” I just almost never like roguelikes and I don’t think that what I like about Patapon would work in a roguelike. Just sounds exhausting honestly.
Yeah that’s fair, I wouldn’t mind them continuing to use the Switch for a while more, but I can see from a business perspective that they’d probably rather transition to a new console with a new 3D Mario or Mario Kart or something instead of using them up on the Switch and having to wait several more years until they…
It feels so like Patapon that it feels illegal lol
Those statistics were from before they started selling a portable-only model. And also with a bit of logic you could realize that the fact they started selling a portable-only model and not a TV-only model is probably a pretty good indicator of what there was a bigger market for.
Oh there are plenty of people who would disagree with you (myself included, at the very least about wanting the next system to be console only) but there are also plenty of people who would agree with you. I don’t know if your opinion is in the majority but I certainly wouldn’t say it’s particularly unusual.
I’m just curious to what extent my opinion is out in left field.
They can’t get away with releasing a new Switch model in 2024 with seven year old guts and a slightly larger storage drive. Not again.
50% of Switch users use both modes a decent amount, 30% use it mostly in handheld mode, and only 20% use it mostly in docked mode
I have to wonder if the performance issues with Scarlet and Violet were more dev time crunch than hardware flaws given how polished TotK was
Sure, but the Switch won’t be discontinued the second its successor comes out. All of this discussion is in the context of when the next system will be out, not when the Switch will be discontinued. When I say the second-longest-lived, I’m just talking about the time between brand-new systems (and I was specifically…