Man, it was a nice try, but you're shouting at a brick wall...a belligerent, trollish, insulting, dismissive, fallacy-prone brick wall.
Man, it was a nice try, but you're shouting at a brick wall...a belligerent, trollish, insulting, dismissive, fallacy-prone brick wall.
I think the distinction between "lighten up" and "it's not that important" is a pretty fine one if it exists at all.
I mean, "lighten up" is basically another way of saying "stop taking X so seriously".
Well, that's unfortunate. I genuinely do try to be polite, at least until the individual in question has demonstrated beyond a shadow of a doubt that they're not worth the effort (see above).
Still, sorry you're running into that. I understand -why- it happens (namely, the people making the arguments run into -so- much…
I know the facts, thanks. Those are the "design decisions" I was referring to. The decision to have every player play Arno in co-op (rather than having, say, a dedicated avatar for co-op when joining someone else's game) was a design decision.
But the unnecessary condescension is appreciated.
Don't say I didn't warn you! I'm not talking about the subject; I'm talking about the person you're replying to specifically, who's a known troll.
But more power to you for trying. I lost the patience a long time ago.
People weren't even asking for the protagonist to be female. They were pointing out the absurdity that, in a game with four player co-op, Ubisoft couldn't be bothered to make a single one of them female. It's "generic straight white guy" all the way down.
Now, they have design reasons for that, but we as the audience…
Representation isn't a "mountain made from a molehill", and this has nothing to do with "inject(ing) their social commentaries".
Take it from me: you are wasting your time here. You'll get nothing but insults and logical fallacies for your trouble.
If you try to engage and start out genuine, you're already well ahead of the poster you were responding to, so I don't think it's really the same thing.
There's that term again, "social justice warrior". It's funny how the "not big on labels" thing goes out the window when you want to pigeonhole someone.
Fair enough. Still, I'll believe it when I see it. The same goes for Zelda. Right now, all we have is a vague promise of "next year", and that's it. Once we have something a bit firmer (with more of substance to show), it'll be a different story.
Exactly. We don't even have a -window- for Zelda or Star Fox yet (save for "2015" for the former). I've got plenty of other stuff in the meantime.
I love Nintendo, but there's really not a strong argument for me to rush out and get the WiiU right now (or, for that matter, even this year, so far as I'm concerned).
A…
Keep on railing against that straw man. One of these days, I'm sure you'll show him who's boss. I know how you like to play "Victim of the EVIL PC POLICE" rather than engaging with what I actually say, so far be it from me to ruin your fun.
I mean, I -could- try to present polite, reasoned arguments, but honestly, why…
Such as it is. Still getting off on accusing other people of being mentally ill because they disagree with you?
It's nice to know that, in this crazy world, some things never change.
You're still doing this whole schtick? "I get very angry when other people prioritize different issues than me! GRRR! Why can't you all have the exact same priorities and beliefs that I do?"
"You always have to play as Arno because that's who the character is. Contextually, people in 19th century France would respond differently to a woman or a minority, so they'd have to rewrite dialogue to accommodate that without making it feel historically weird."
If we're talking about co-op, that's a non-issue.…
That was still a design decision that Ubisoft made. They made the decision to have you always play as Arno (rather than allowing you to have a specific avatar that you used when joining someone else's co-op game).
I'm sure they have their reasons for it, but it's still a design decision, not something they were forced…
We're talking about a setting with superhuman assassins with abilities granted to them by virtue of them being descendants of an original group of superhumans created by a godlike techno-magic precursor race that died out in a massive solar event, leaving us to remember them as the gods of myth and legend. Their…
Of course they have "final say in their vision".
The audience is then free to react to that vision. That's the system working as intended.
Asking for the same vaguely-grizzled straight white guy to not be the protagonist for the overwhelming majority of games is not "making mountains out of molehills".