Indeed. I do pretty much weekly Google searches looking for news, but its been quiet as of late. I'm assuming on account of the floods back around Christmas, but perhaps Hello Games is waiting for something like E3 to show it off in full.
Indeed. I do pretty much weekly Google searches looking for news, but its been quiet as of late. I'm assuming on account of the floods back around Christmas, but perhaps Hello Games is waiting for something like E3 to show it off in full.
Ah, sounds like the game as a whole just isn't for you.
Out of curiosity, what did you find boring about it? I see the same sentiment every once and a while here on Kotaku, but I (and everyone that played it in my circle of friends) really enjoyed the gameplay, especially on the higher difficulties. I guess I'm just curious about the other side of the coin, so to speak.
It's not just the eyes, the entire face is just off. The shape of the face, the nose, the mouth. Not that I could do better, just passing observations.
What's funny is that I was going to say that Ellie's face looks strikingly like Lara Croft rather than Ellie, but then I read that he has made several Lara Croft figures in the past. I'm gonna guess that there might be some reusing of parts, or that Ellie's face was based on Lara's.
TLOU is one of those games that you think the multiplayer might be completely unnecessary, but then you play it and realize that it's actually pretty dang good. I owned the game for months without touching multiplayer, but I'm happy to say that a friend of mine convinced me to try it.
I still do, though I had a bit of a hiatus. Just played some last night, in fact. I'm thinking about picking up the season pass, even though I was stupid and bought Left Behind on its own.
I actually thought that Fallout 3's UI, overall, was pretty good. Oblivion's was a bit clunky (but functionally solid) and Skyrim's was definitely not great (espeically on PC), but Fallout 3's was nice. The Pip-Boy was immersive, obviously, which is something I look for in a good UI.
Concrete is definitely not hard to dig through.
They were great until the fourth game, which completely abandoned the great exploration/platforming mechanics of the first three.
I loved the PC version as a kid. The second and third were even better (especially the third).
Man, did anybody play the first few Harry Potter games on PC? Sorcerer's Stone was waaaay better (and completely different) than this on PC, this looks incredibly strange.
Because over half of your list isn't "washed up" or "shit out." There were five years between the last two GTA titles, and both are incredible in both polish and scope. Borderlands has seen only two titles so far since its inception, three years apart, and each puts a fun spin on the genre. Bioshock, disregarding the…
You're so edgy and hip.
I've been playing Oblivion lately, and the ridiculous amount of staggering in the game is incredibly frustrating.
Collapsible threats? That seems... interesting?
The end times are upon us!
Oh, sorry, I wasn't trying to argue against what you said, I was merely adding my own observations. I suppose the italics might have made it seem that way, but they were merely used for emphasis.
It seems to be (from the viewpoint of someone who has never attended) a gathering about the people that make games, which sounds pretty unique and fun, compared to some of the other conferences that are almost exclusively about the product.
Loved the article. Some think it's too long, some think there is too much "fluff" (i.e. they were too lazy to read the whole thing), but I found it to be a very well written and personal story. Lost Levels sounds like a fun gathering, I'll definitely have to check that out if I have the money to fly down next year.…