Something that could have easily been determined had they de-briefed him when he first woke up.
Something that could have easily been determined had they de-briefed him when he first woke up.
Nailed it.
Agree with everything above, though you missed my two biggest complaints.
1) The whole showdown at the end could have been avoided had S.H.I.E.L.D. done what any sensible spy agency would do and, I don't know, PUT MIKE'S SON IN WITNESS PROTECTION. I mean, the guy is a new agent, and one that used to work for the bad…
Nope nope nope Sticking with previous generations. Espurr can go to hell. :O
The restrooms will be hidden behind an illusory wall.
This is pretty much guaranteed to be better than Cloverfield because:
1) No found-footage stupidity.
2) It's Godzilla, not some idiotic sea orphan with crocodile parasites.
3) It's not directed by J. J. Abrams.
I don't get that vibe at all. If anything, I felt that the tone was reminiscent of Godzilla 1985, which was fantastic.
More open seating for the rest of us, then!
Yeah, I like the idea of Chief on a planet with no other humans. They could have even done the whole rampancy thing with Cortana, maybe she fuses with some Forerunner tech and spawns some new threat as a result. Ah, what could have been.
That roar... The King of the Monsters has truly returned!
A better way to prevent popularizing the drug culture would be to not even include weed as a part of the "Snoopified" experience.
While I agree on most points, I still think the series could have been moved forward tactfully. Personally, I would have liked a game that investigated the origin of the flood further, but maybe that's just me. I definitely agree about the stupidity of showing actual Forerunners, I thought they were incredibly…
Looks... Meh.
For the reasons I stated above, I and many others do not believe the game "sucks" at all. You're entitled to your opinion, but it's not law. Move on, champ.
What's subjective is your determination of what criteria determine the quality of a game.
Oh gosh I loved this show. There was actually a pretty cool toy line for these with swapable parts that all had unique point systems for a card game.
Your determination that it was "terrible" is every bit as much subjective as my determination that it was great. I was most impressed with Halo 2's campaign, as short as it was. It really expanded the universe very well, while maintaining the feel of the original (along with its humor). It introduced the Arbiter as a…
4 is even less Halo-ey than Reach.
Who cares what Bungie says? Many of us still love 2, and Bungie's opinion (and yours) has absolutely no bearing on our level of enjoyment.
Halo 2 was fantastic.