Eclipse
Eclipse
Eclipse

Halo enemies are still generic looking (being “generic” is not inherently bad), because they are still supposed to be an army. The overall design is great, but is done thinking about them as units in an army and cannot be done otherwise when you shoot hundreds of them

in history people fought to be able to say something freely, and kept saying it even at their life’s stake.
And those youtubers need to be paid for every single video about political opinion to express it?
(and those same opinions are in hundreds of other videos from normal people that just take few moments from the

in this case more like de facto != total bullshit

is it going to be released on PC as well? (Also pleasepleaseplease add support for the Oculus Rift >__< )

of course if you have that kind of system it’s fine, but for a game like Mordor, that’s a core feature. Not every game, not even a triple-A title can afford or need something like that, that’s why you mostly end up with enemies wearing some sort of helmet or mask in fps, at least if they are humans. If you have

sure, I totally agree with you, silhouettes are very, very important. But honestly I think pretty much every game has generic enemies, or at least enemies that fall into some sort of category, but I don’t see that as a bad thing! as long as they look good I’m ok in having the bulky and slow one with probably a minigun

uh? no I’m a gameplay programmer on Gears 4

I’m not saying generic as “dude with a gun”, but needs to work to have 2-3 of them on screen at once without feeling weird. For example if you have an enemy with a huge scar on the face, how do you explain that every single one of them has that exact scar?
(I’m working on Gears 4 btw)

I think it’s too cartoony and goofy, and looks like a hundred other monsters. I hate it, by far the worst looking enemy in the game. It’s not even that “cyber”, he only has a bionic arm pretty much. Very weak design. the imps on the other hand are awesome, I really like what they did with those. I like the new

enemies NEED to be somewhat generic. They are an army. You cannot have Roadhog as enemy on a fps. I agree that games often use the same long range/melee/slow with minigun guy kind of enemy and they could definitely do more, but they cannot all look like a very specific character with tattoos and stuff. (and besides,

sadly the DOOM 4 cyberdemon is a huge step back considering how awesome the original looked, but I like all the other enemies redesign. (and the game is the best fps we ever had since Quake 1 probably)

keep on dreamin

not really that much when you think that for example Croteam did both the Serious Sam games and The Talos Principle

I’m sorry for you but I’m not jealous. I’m a creative doing what I love to do as my daily job, I live making videogames.
I’m just bewildered by how of the world and stupid some of them are.

dat Tintin vibes. It really look like what I imagine a “French-Belgian-Japanese collaboration” would look

DAT PACMAN CROTCH

Honestly, it’s not horrible but has lost all the charm, I would have kept the nose. It looks like a stupid facebook emoji like this.
And well, a Puzzle Bobble clone? Really?

No I’m not. Creative people are forced all the time to make compromises because that’s how shit works if you want to turn stuff into a real job, and people are discussing about something a bunch of spoiled babies pulled out from their ass

“ Why would they bother to waste time on videos which don’t generate money”
That’s what people do when they care about a message. You can do your paid videos and then you can also do whatever you want. About content quality, I really cannot see it getting worse than it is right now