EagleDelta1
EagleDelta1
EagleDelta1

I take issue with most of what you said. Valve is known for making their business practices as “pro-consumer” as possible, while also being a business. Much of what they do today benefits gamers of all platforms/stores as many of their newer projects are fully open source.

That’s the thing, it can’t be locked down in the current version of DragonRuby. That is coming later. The DevKit was built with a Win/Mac/Linux target first and consoles as secondary targets. The PC crowd likes having that kind of optional access and if Nintendo would let them, DragonRuby would leave that there for

1. The very definition of “trojan horse” in computers is malware. The text I wrote up there came directly from an Anti-virus vendor describing a trojan horse.

I’m not being obtuse, the focal point seems to be the interpreter and all I’m saying is that the interpreter is required. Should users have access to it? Probably not, but that’s always a tricky notion. The Developers of DragonRuby have stated they want their users to be able to eval Ruby code at runtime:

I think there is a lot of confusion around what he did. The game was built with a Ruby-based game engine/dev kit called DragonRuby. That engine needs the mruby interpreter to run the game which also includes the debug console. The game itself had nothing special, the engine that ran the game is where all this is.

and I AM a ruby developer. The game wasn’t going to run without the interpreter. End of story. Regardless of what the Developer said, DragonRuby requires the Ruby interpreter.... it’s not a feature of the game, but of the engine itself. Who is responsible for reporting that to Nintendo? The Game dev, the game

Ok:

It’s an mruby interpreter, it’s not a “hacking tool”. It allows the users to modify the game and the game only. I have the https://dragonruby.itch.io/ dev kit and play around in it on a regular basis. Games developed with it won’t work without the interpreter and what he showed users was just the usual way to access

While I agree with you to an extent, the game was built with https://dragonruby.itch.io/ and it is a ruby based Dev Kit using mruby. It won’t run without the interpreter. All he did, as far as I can tell, is tell people how to access the engine’s dev mode (using ~).

Except the Game Dev Kit he used to build the game, https://dragonruby.itch.io/, uses an mruby interpreter. The interpreter is already there and in fact the ~ key is the default for accessing the dev console in the dev kit. He did nothing but tell people how to access it.

Hmm, I was under the impression that if a contract violates any local, state, or federal law the entire thing is null and void. Additionally, if a company violates law and uses the contract to keep it secret, that’s definitely illegal (all this ignores the difficulty of proving said violations).

I was under the impression that such contracts/agreements are unenforceable if laws were potentially broken. I don’t see this going well for Riot. 

It’s not just Steam, but the general development process in general. Pre-PS3/Xbox 360 games were released and never patched (on console). But now with constantly patching games to fix bugs, close exploits, add features/content, etc the existence of physical media puts a unnecessary strain on already strained

I love the Divinity series in general. Dragon Commander was a little difficult to get into, but it was still fun.... just not quite as fun as the other 5 games.

Even with unionization, there are still people who need jobs and the same thing that happened to my father-in-law at Kellogg could happen here: Game industry refuses to hire unionized employees and pushes the unionized ones out and when they strike, close the office.

I recognize that for certain things I won’t have a choice, I.E. Food, Gas, Services required by my job, but gaming is fully optional for people. One of the few places in the economy where the consumers could have almost full choice.

Serious question - If we as a gaming community are serious about fighting the horrible way companies like Activision treat their employees, shouldn’t we not spend our money on games they develop or publish?

Except when your employer of 30 years decides it doesn’t want to negotiate anymore and starts pushing union employees to retire and only hiring non-unionized employees. (Or an employer fires you for trying to start a union while working for them - I’ve seen it happen).

To be fair, they’ve been talking about the “New User Experience” for well over a year now

Big overhauls like this tend to take a lot of time. I’m working on a team at a tech company still in the process of overhauling our web platform for customers. We have to do this with as little impact to existing customers as possible and as such that means we spend a lot of time writing code that allows both the old