EagleDelta1
EagleDelta1
EagleDelta1

Be curious how developers take to this, they stated that the backend of Stadia is Linux + Vulkan. Many devs are still tied at the hip to Windows + DirectX

The standard Steam Link (if you can find one) or a Raspberry Pi 3 + the Steam Link app.

And this is one of the reasons that my main OS is Ubuntu-based AND what I do have windows 10 for (A single game that doesn’t work in Linux natively or with SteamPlay) is completely on an SSD.

Video games are software and the way software is “released” has significantly changed in recent years. While there are largely still “releases” to launch a new product (or new major version of software), they have largely moved to continuous development, integration, and deployment (in some cases).

NCSoft is a shitty company, and no one should ever work with them, period.

This isn’t a choice being given to ArenaNet, but rather handed down to the them from NCSoft. My understanding is that NCSoft will tell them who goes and ArenaNet will have little choice in the matter.

Sadly seems all to common among some groups of gamedevs. See the comment I posted here referencing a tweet about the issue: https://kotaku.com/1832651329

Seems to be quite common among GameDevs (not necessarily a majority) to not use Version Control with their source. Learned about this from GameDev/Game Porter Ethan Lee on twitter a few weeks ago:

That doesn’t mean that all parts of the company are subject to continue spending company money if they aren’t bringing it in. I could see IF (and to me it’s a BIG “if”) a subsidiary was actually costing Activision money in their division (or, more specifically, repeatedly failing to bring in money), then there’s cause

  • Steam is not a monopoly. They are the Market Leader, but not a Monopoly. Monopolies try and prevent competition, Valve on the other hand keeps creating new tools that they are allowing Devs to use that don’t have their games on Steam. Features such as SteamNetworkingSockets, SteamPlay, SteamController API,

I know some may think this is trivial, but since I know a few people that are “held back” from using Ubuntu/Linux Mint/etc due to Adobe, I figured I’d point out witch apps on this list have Linux versions as well:

I think FFXV is her most meh.

Gabes gotten pretty lazy ever since they started making money off peoples games.

I don’t see Steam doing this, not because they don’t want to, but because the console makers wouldn’t allow it.

Besides, Steam already makes games available for all PC platforms that a dev supports (sometimes more in the case of SteamPlay allowing Linux users to seamlessly run most Windows games on Linux).

As of right now, it is still recommended to use a Wii Remote with MotionPlus if the game expects it.

As I said it probably depends on faith, but with Christianity (despite what many in the faith itself seem to think), it’s pretty explicit about how we’re support to treat others. I could name a ton of scriptures, but I think the one that lays it out best it:

Is it not considered insulting to attend the church services for a religion you don’t believe in while visiting a location whose community you aren’t a part of? A church isn’t just a fancy building where you can see local architecture and meet people, it is a legitimately holy and spiritual place that means something

This is definitely the way that some Devs abuse this system, but Early Access is meant as a hybrid Alpha (beta implies the game is in final testing stages) + funding mechanism. For player to help fund a game they are interested in while also helping to test it. 

From my understanding the soundtrack issues are partially due to licensing. Unlike most game scores, the Dragon Quest composer’s studio/label owns the DQ music, NOT S/E. So they have to pay $$ to use it in their games and a separate license (If I understand correctly) for each region S/E releases the DQ game in.