EagleDelta1
EagleDelta1
EagleDelta1

Goodbye Pillars. And goodbye Obsidian in a few years when they make 1 or 2 games for MS that don’t sell 69 million copies and get a 95 on metacritic.

I’ve gotten steam link streaming working well over WiFi, but you HAVE to use a 5GHz band to get that, which limits range and obstacles between the Wireless AP, the Link, and the host PC.

I’m honestly surprised by how much Azure is used. Almost everyone I know using Azure in their business infrastructure complains about it, unless they are a 100% MS shop which isn’t most tech companies. Most of the people I know that use it were forced to use it by their business arm rather than a true comparison being

While I agree, it takes anywhere from 2-5 years for game dev to complete on a large AAA game. Even if major devs knew about the Switch a year before launch, the failure of the WiiU probably lead to some hesitation on 3rd party dev’s part. So, assuming that was the case, some games probably didn’t even start dev until

While I agree from my perspective here, this really will depend on how Polish law is interpreted by their courts. Not every country treats such contracts the same way.

For me the big game I need it for is Rocket League. No online would make that game useless on my switch

If music rights were an issue, don’t you think they would’ve had issues re-releasing the Digital PS1 classic and PC versions?

FF8 has, AFAIK, only been re-released on PC and PS platforms - the two platforms it was originally on. My guess is that for them to port it to other platforms would require hefty work to get the game to run on those platforms (note that there are FF7 and FF9 ports to android, but no FF8). With PS4/PSP/PS3 it’s easy to

I have no don’t will be getting new games for the switch in the coming years. It’s important to keep in mind that:

Klein was completely right, and calling someone a “manbaby” is by itself not a fire-able offense.

A core problem here is that if they don’t enforce their rules for everyone, it implies that those rules only apply to certain sub-groups of employees in the company, which is, in and of itself discriminatory.

You’re making the assumption (which may be right, we don’t really know) that these two men were among those creating the toxic culture at Riot games. As has been stated, this is more revenge than equality. And revenge will beget more revenge will beget more revenge. Is it really worth it to try and solve inequality

One of my co-workers summed it up more like this:

“I don’t think it was the smartest move, I’m not arguing that it wasn’t the right thing to do, just not the smartest. Pulling a 180 like was bound to create an even more toxic environment in my opinion because no one (whether true or not) wants to feel disenfranchised

And yet, MMOs do it just fine. This screams laziness on the user’s part. You can block people, report people, or simply ignore them - do it. I can’t speak for anyone else, but I grew up being taught that:

1. I can’t control people and

He has a point, whether you like it or not. MMOs have (mostly) succeeded in handling the chat issues by make chat open, give players the ability to turn on/off content filters for themselves, and enabling a report feature that users can use to report bad actors.

I can’t stress enough how much you’re missing if you haven’t played III or V. They are both great games. Get them on Android/iOS if nothing else (unlike most SE mobile ports, they are actually really well done)

I’m not sure sure it’s that the other side doesn’t want to do anything, but that their solution is different. The key here is that both sides are afraid, for both similar and different reasons.

I hate that. I hate having to have 100 different app launchers to launch my games. I love the idea of news stores (like Steam, GOG, Discord, itch.io, etc), but I hate the idea of 1st-party only stores for PC. The other thing that really drives me nuts is when I want the Linux version of a game, but I HAVE to get it on

I’m a bit confused why he didn’t just require users to get the assets themselves. That’s what other Open-Source projects do to keep from getting in trouble, require the users to own the game (several tools exist to pull down assets if you own the games on Steam/Origin/GOG/etc).

Consider this: This is a game that is almost 15 years old. Has (more than likely) billions of lines of code in it and with each update and expansion, they work to update/fix/change systems based on what was learned from the last expansion/update..... Problem is, software does this weird thing where certain