EagleDelta1
EagleDelta1
EagleDelta1

Not to mention that DRM like Denuvo is now hooking itself into the WinNT Kernel.... something I would never want on my system outside of Hardware Drivers. It gives the DRM potential access to the PC Hardware and if used improperly could cause OS level problems, not just problems with game.

It’s a major WoW Software patch. An absence of calamity would be shocking.

Here’s the problem I have with the uproar about Price. She was talking about a company owned product that she worked on in a very public place (You don’t post to twitter hoping people don’t see it, unless you set yourself to private) and got mad when a prominent community member dared to disagree with her.

Maybe, but now that I think about it, the name itself “Octopath Traveller” implies that there are 8 individual stories rather than a single overarching one.

It doesn’t matter, your public attitude reflects on those around you. In our world perception matters way more than what reality is.

So, as others have asked here, where do you draw the line? If you think that any game that allows civilian/school shootings should be banned, what about games like GTA and Postal. They aren’t explicitly about shooting up a school/church/etc those games sure allow you to do it (or similar actions).

Wouldn’t truly “racist” content fall under “Trolling”?

Comparing Apple iOS apps to PC desktop apps is like comparing apples to oranges. Of course Valve wouldn’t distribute GOG via Steam, but GOG directly competes with Valve, it makes sense. What we are seeing here is Apple rejecting what is technically just a Video Streaming/Remote access application because the user has

The problem is that thought process could be applied to ANY app that provides remote access to a server or desktop as that app gives you access to purchase digital content from your iphone without going through the app store.

I’ll give you the comment on Frostbite, though I thought I had read that they did port the engine over to linux as a fun side-project, but weren’t allowed to use it for anything (in my experience in the tech field as a dev, this wouldn’t be surprising at all). I could be entirely wrong on this.

That said, Vulkan, DX12,

I’m not saying I know more than DICE. In fact, DICE has gone on record saying that they’d like to try developing linux (starts digging for that quote), but it’s not DICE’s decision, it’s EA’s.

I work in Software Development and Systems Admin. Time and again our teams warnings, suggestions, and expertise are outright

It is, but based on numbers given from actual companies that port games from Windows to Mac/Linux, it’s not as much to port the games as to originally develop them. Much of Game Dev cost is upfront for the entire game regardless of platform (cost of developers, artists, designers, producers, tooling, etc). The cost of

I’m going to get a lot of flak for this, but as much as I love BF, I’m not buying an XBone or Windows License just for this game. There are millions of Mac and Linux users (Yes, those measly 3% and 1% user base translates to millions of users), yet EA/DICE can’t spend ~$50-100k for a return of well over $1 mil......

Will there ever be a point where I can link my Linux PC/Steam account and Switch account?

What’s funny about that is games like FFXI and FF14 have full cross-platform play. What did SquareEnix do/give/demand to allow/enforce full cross-platform play that Bungie didn’t do?

Information Security is really difficult, extremely costly, and still doesn’t guarantee that your software/product is 100% secure (it’s impossible to do that). That could very well be what killed them.

Source: I’m a DevOps Engineer for an InfoSec provider.

I think a lot of people are misunderstanding the implications and difficulties that come with GDPR. I see a lot of “They had 2 years to do it” and “You must be doing shady shit to not be compliant” without realizing the reach of GDPR and its unintended implications.

Seeing as the physical steam link can stream games added to steam, I would assume it is the same here.

The big problem with Apple and Nintendo’s business models is that they tend to use technologies their own way without being 100% compliant with a given standard:

This sounds like a great idea due to its seamless play across multiple devices.