Sausage Party.. haha.. Yeah I did react on that, especially when Bungie guys game out.. 4 awkward dudes standing with hands forcefully straight done... couldn't they at least bring in a girl at that point? hehe.
Sausage Party.. haha.. Yeah I did react on that, especially when Bungie guys game out.. 4 awkward dudes standing with hands forcefully straight done... couldn't they at least bring in a girl at that point? hehe.
It's going to take awhile before we see anything innovative with gameplay.
what the hell? why was this a surprise?
Pretty psyched about the reveal tonight!
for love? haha.. right..
People complain and complain that games are too "handholdy" and that we're thrown into long tutorials to explain everything about games... and when one game is release that doesn't seem to hold your hand very long... it get bashed for.. Not.. holding our hands?
Soo... anyone else bought Arcanum simply from watching this?... I did.. haha.
3rd person co-op shooter? right?
That isn't a bad thing.
Haha.. Yeah =)
Something I'd love to see more of in story heavy games is the ability to fail, and say no.
The tech isn't perfect no.. but other games do it better? are you serious?
I fail to see the total conversion, when they're still using the same assets.
Sigh.. god damn PC bs... i really hope he/they don't change anything about tiny, because she's easily one of the best characters.
someone beat me too it. :/
I think it depends on what you want out of it.
So if you do a perfect parry, the character dodges a bit?
That's the problem with art in games. Since time = money, there really isn't time to develop artistry within games. Which is why it is a business and not an art form.
Yeah, I didn't mean art as in art department/game art etc, I meant Art as in Art. Stuff for the art world and museums etc. Can't really explain it better.. English needs more words to differentiate this stuff =)
Well the difference is art.