Dyze
Dyze
Dyze

I think it's difficult for games to go anywhere but down. At least in the AAA department.

That's also very unique, since most start-up gaming companies don't go straight for two AAA titles, with 100+ employees.

That sucks. :/

Hmm... Am I the only one who thinks this looks like a set for big brother/real life/jersey shore or any similar show? haha

Whole thing seems standard, but the one thing that gets me is the "indirectly" line. This can be interpreted in a lot of ways.

Spent some time with Borderlands 2 now, and I don't get it.

what do they mean by "better looking"? that she's graphically better, or that her facial/general design is better?

It shouldn't be like real life.

Hey Timmy! :D

Nostalgia is a very strong and powerful thing.

Haha... they do make some amazing trailers! =]

Yeah, no doubt.

I actually missed GTA's shooting mechanics in RDR. I thought it's "tweak" to aiming and such made that experience worse, at least imo.

Aww.. none of those names sounds very good.

I can see why people get hurt by his interview and comments... but in the end he's basically saying they had different artistic directions for the game.. diablo is also a very large beast to tackle, and even if David were to helm it and had released it. I still think it would've been about the same result.

The small taste of ME3 I got from the demo, pretty much assured me that there's no way that the story will come close to expectations, and I'll just end up cranky and disappointed, like I was with ME2.

Maybe this is a step in the right direction.

I'd say it's the collection of a lot of things.

Controller looks nice, but those triggers look really bad for driving games.. :(

or someone violates it... O.o