You flatter me. I'm just a dude that is fortunate enough to work for an amazing development team here at Gearbox.
You flatter me. I'm just a dude that is fortunate enough to work for an amazing development team here at Gearbox.
You know what would be sweet of you, pumpkin? Give us a minute. Still catching our breath here - just ran a marathon. We love running, so we'll probably race again. But right now we need a little oxygen. And some crumpets. Definitely crumpets.
We felt it a lot during development. I think it was other people discovering that we had something special that was more of a validation for us than a realization for us. It's very gratifying because we knew it meant we could push even farther with Borderlands 2 - which is exactly what we did!
The building's dumpster you're looking for is the Gearbox Software forums - www.gearboxsoftware.com.
Anthony killed it and it appears to me that he had a lot of fun. For my part, I had a ton of fun working on very little bits of it with him. I had a lot of fun voice acting the characters I played in the game. Everyone I've worked with on the project seemed to have tons of fun the entire time. Definitely a passion…
We haven't announced any level cap increases. We haven't announced a date when the pre-order incentives will appear as DLC.
Shhh. The Sirens are one of the great mysteries of the Borderlands universe.
Very far along. We should announce something pretty soon.
Likely. See above for other comments about this.
Talking is happening.
I doubt they would say that, but you're welcome to send me a link. To the extent that they said something like that, I'm proud that they want to be associated with our game. Borderlands is a Gearbox Software game. Unreal Engine is great engine technology, created by Epic. We've enjoyed a strong partnership for…
It's because he cannot log on to his own PSN account.
I don't know yet.
Since we finished Borderlands 2 we got to work on DLC. We've got a lot already planned out and are planning more. The DLC for Borderlands 1 is the bar we're going to handily surpass.
No. I knew it would work - even when the software we had was at a state when it looked like it wouldn't. We just kept at it. There were enough of us that could see it in our mind's eye that we knew we would get it. I was certainly one of those guys. Matt Armstrong was another. I think Rob Heironimous was…
I gave one clue earlier :)
I don't know yet.
If you wished Borderlands was more lively and exciting, Borderlands 2 is definitely that!
It feels like we're just getting started. I feel like I am learning so much and that there is so much more we can do. I hope to use the success, credibility and resources to break down more walls and push new boundaries even farther.
This is a known issue that, as far as my understanding goes, is a function of PSN and not something Gearbox can work around on its own.