DreamSequence
Bitcoon
DreamSequence

I'm more used to Tri, where there's not nearly the same level of reusing animations, and they did a lot better on the animations overall. I have about 100 hours on Unite and over 200 on Tri, so I've seen the difference. They feel a lot meatier in Tri, both in terms of texture and animation.

I've been learning about 3D modeling in the last few years and I'm going into game design, so this could be pretty valuable to know. Unfortunately I haven't even heard of brushes before now. Can you shed a bit more light on what they are and how they work? I'd love to get to know a bit about them.

Monster Hunter is one I always look to for the high bar in animation. Animations flow smoothly and there's always a real sense of weight and purpose to them, in everything from character animations to those of monsters. Monsters especially animate so well, they're not just some cool sketches brought to life like most

And the Wii's online marketplace doesn't seem to be much better.

I really hope so, too. I mean, for $500 you get a display nearly as high resolution as those $1000 30" professional-level monitors, crammed into a 9" space. With that being the new iPad standard, hopefully that kicks monitor makers into gear. Most monitors around the price range of the iPad don't even have better

This isn't an issue with PC gaming at all. You COULD buy this ridiculous card in the same way you COULD buy a luxurious 90" 1080p 3D LED HDTV for your 360. It's money wasted to get a prettier picture. The only reason you would even remotely WANT a card like this is to run the most powerful games on like 3 monitors at

ctrl+f is your friend.

I've been watching him on dA for a year or so now. He has some pretty cool art.

Yeah, I agree. The comic is usually great but this arc is confusing and now... with the addition of Pony Virus and BoF2 Americanized Virus, I have no idea where it's heading OR coming from anymore.

It's usually pretty good. I used to think it was dumb until I actually went to the website and followed through from the first comic. It's actually pretty funny if you know what's going on, but it's a continuous story with some rather lengthy arcs, not really something good if you're just looking for a self-enclosed

Still bitter Metroid got nothing for its 25th...

Still, $250? And it's not the price, but the user base. Take the number of Vitas sold, and potentially subtract a number off that for how many don't have the PS3, and that is the maximum total possible number of people who can buy your game now.

I usually agree with Sessler, but I clicked the Mobile Gaming one, and wow. I have never disagreed with him more, and as an indie developer shooting for mobiles as my starting platform, I can't tell you how much of a massive middle finger that is to exactly what I'm trying to do.

The last one is hardly anything new. Combat Arms and ME3, among others, have been featuring such "gambling"-style opportunities through paid means, but Maplestory (another Nexon game) has been doing it for a long time now, and I'm sure others did it before then. Gachapon in MS was a huge draw for all players, and as

Exactly what I was thinking.

Kid Icarus is pretty unique, all things considered. I don't remember ever seeing a game with that kind of style or humor in a long time. The old games, IIRC, barely had stories to them. They were made in a simpler age. The new one is Kid Icarus in name only, so it really IS something new and unique.

And it only costs probably twice as much and developers would never make anything worthwhile for that combo because, really, how many players own both consoles and want to use both at once to play a game?

We need to have these missteps before we can integrate motion controls in more meaningful and additive ways. Rather than replacing buttons and sticks, motion controls have so far worked best adding a bit more dynamic nature to controls. I think that's where they contribute the best. But we didn't know that at first,

Actually, I hope the next Xbox improves on the Kinect hardware and makes it a pack-in with the console.

It's understandable psychologically, but still a pretty harsh truth that if you were the only other person around, you'd be almost infinitely more likely to help than if there were a million people around.