DreamSequence
Bitcoon
DreamSequence

I haven't played Prototype or Infamous, but I've heard the name Cole on a few occasions, so it rang a bell, I guess. He's the one from Infamous, right? And Kessler is from Prototype, then?

Damn mob mentality.

Bethesda usually has pretty bad animations, but Skyrim really kicked the quality up a few notches. The dragons especially animate well, to the point where I'm relatively sure it was a nightmare for the programmers to get those things flying so smoothly. The whole backward-flying dragons thing comes to mind... that

The thing is, I have experience with this kind of thing, outside of the part where they composite the rendered footage into the video. It'd hardly difficult to do proper animation on a dragon. It would appear they used the Skyrim mesh and textures, so let's lay down just how easy this could be:

It's Freddie Wong. He does these videos to show off his amazing talent for special effects and fusing 3D effects with real footage. He's done much better. Not only that, but it's not that hard to do much better. This coming from someone who probably couldn't composite 3D renders with video capture to save his life,

Well, considering the mechanics and gameplay style involved, I'd say chances are very high that that's the case.

APM: 266

Just worked for me right now.

At least they're ripping off a good game. Honestly, I don't care if they do. The more the merrier, but I still think a game of this style done cooperatively with Sony, MS and Nintendo (and maybe 3rd parties as well) working together would be really awesome.

Super Sony Sisters: Smackdown.

Is it sad I don't know who half these characters are?

For some reason the characters just don't... pop like you expect in every Smash Bros game. It's hard to tell who they are from their icons at the bottom, too.

Super Sony Sisters: Smackdown!

Pretty good, until I saw the dragon.

Also, try playing from the very start on the hardest difficulty as a sneaky guy with bows. You kind of have to break the AI sometimes just to get by, but the difficulty really adds a sense of danger to fights. It takes patience, but ever since I switched to the really squishy thief with high difficulty play style in

Maybe they want to gauge the audience's reaction to the device and see what the public thinks about the Wii U. In terms of hardware and specs it may be a very different machine compared to what people expect from the competition, so it would be in their best interest to figure out what price point is perfect before

Nexon has never been very good at customer service or making their paid items for their F2P games balanced. They seem quite money-hungry and rather deaf to player's issues and feedback.

Kid Icarus?

I feel like a good style for a survival horror game would be to combine Heavy Rain with Silent Hill: Shattered Memories. To have that sense of normalcy and the mundane for an hour or so, giving the player a sort of slice of life. Just as something begins to happen, the whole world slips quietly into this

No, I'm not trying to say they didn't have to design things. Levels, settings, details, characters, etc...