Never had to deal with water, from what I remember.
Never had to deal with water, from what I remember.
I say that because they're two wholly different games. They may be in the same genre, but as shooters go, they're more different than Mario is to Limbo. Whether or not it's popular to compare them like that is irrelevant, really.
I haven't been following the game, so I'm just going off what they wee saying in the video.
The Gameinformer thing has me worried, though. After Reach and its fantastic Forge World, they're putting multiplayer in its entirety on a giant ship and adding unlocks and such to the system? By the sounds of it, they're driving the multiplayer into a little corner, away from what has made Halo good up until now.
But isn't Metroid a girl?
Why would anyone compare CoD to Halo? In my mind, CoD is complete horse shit multiplayer. Halo also sucks if you play it online. But online is the wrong ball game.
No Golden Sun! D:
I'm about to blow your mind.
Well, 3DS' E-shop seems to be doing quite well. But yeah, the Wiiware system was and still is terrible. I think Nintendo completely moved on a year or two ago. Hopefully with the Wii U they manage to bring some good modernization and focus on the developers for everyone's sake. More highlighting of games, more sales,…
Wiiware has a handful of really great games. I really hope Cave Story did well on there. Ignoring the fact that the PX Cave Story + is basically the definitive version of that Wiiware release, it's a very solid version of the game nonetheless.
Nope. Other than the mountains and caves and such it's an infinite, flat world that goes out in all directions as far as you care to move. It's procedurally generated. :)
I thought Shepard was a girl?
Can there also be dinosaurs and sharks? In space?
Dude. Tortimer is such a hottie.
It's a game console!
Not really. Kickstarter as a whole is still amazing. Lots of great things going up on there.
If nothing else, it has a fantastic atmosphere and some great music. The time restrictions, easy deaths and all make for a really intense, anxiety-inducing experience. Where most games couldn't pull that off, Pikmin made it the core of the game in some way. It's not the sort of game design you see often, if at all.
Dungeon Defenders is Unreal 3, so yeah.
That's exactly what I hate. WHY in God's name does any developer think players WANT to see messages like that on Facebook? "Oh look I did X damage in Y game you don't have on Z platform you don't care to own so F you. LIKE THIS MESSAGE AND PLEASE SPREAD IT BECAUSE WE WANT POINTS PLZ"
Good for an iPad game, honestly. It's bogged down by lack of content overall, though that's less terrible in IB2. The gameplay is okay, like a more open-ended version of Punch Out, but you're destined to die over and over, restarting the loop each time with the stuff you've gained along the way. You're basically…