Yeah this list seems right, the one from the OP is still fairly off.
Yeah this list seems right, the one from the OP is still fairly off.
Ha, yeah path-finding errors are the best examples of computers ‘stupidly’ doing exactly what they’re told to do.
I’d bet it was just the sheer number of objects that caused the weirdness. Pathfinding algorithms have been optimized for decades, and really don’t do anything crazy difficult.
Couldn’t this idea be accomplished with just walls? I imagine walls are grouped to reduce problems, but hedges probably still just take up one…
The Doom folks seem to know what they’re doing over there and I love it.
“Awesome new feature!...but you can turn it off if you don’t like it that much.” I really wish something like Sea of Thieves gave me that option, or all the countless always online games that shove multiplayer down your throat.
Sounds awesome, I just love the idea of having a place to go where you aren’t considered the ‘black’ version of a character. It’s also nice to know I very likely won’t see someone in blackface.
Ok now you’ve put the question in my head so I gotta ask.
In this hypothetical case of a child and a mentally ill person getting ‘involved’ then who is legally responsible for consent.
Call me when you can make an entire series about being “Lost in Ocean”.
There are countless shows and stories about being lost in space, because it’s terrifying. Even scarier is being lost in the multi-verse, never knowing if the place where you started is ‘really’ the same place you started or just a version of that…
Yeah if anything Speedy is an example that shows that stereotypes aren’t inherently bad. If you make a stereotypical character and give them a lot of positive qualities people aren’t likely to be very offended.
Wow I wish this was single player DLC. A game about running a Club is something I’ve been in the mood for lately but I’m very much not in the mood for dealing with the usual ‘Online’ gaming problems; grinding/griefing/microtransactions.
Patreon has definitely caused these types of games to finally be able to get some money and get some traction. With that said, they are still about 80% shovel ware. There are a lot of great artists and writers who just don’t know how to make games. I’ve been following a few that have spent years making projects that a…
This is pretty awesome but after about 3 months the glue gave out on the last one I bought.
This is pretty awesome but after about 3 months the glue gave out on the last one I bought.
“I was trying to have a good time,” Grzesiek said on stream. “Obviously, I knew what the fuck I was doing, which wasn’t a great idea. It seemed like a great idea, but it wasn’t a great idea.
Very cool, that Reinhardt reminds that I’ve always wanted to try making a really big cosplay of Cho’Gath from LoL.
Haha, I hear that’s what map makers used to do. Put in fake streets so they would know when someone copied their work.
Sounds like an open and shut case.
Even if you rewrote just the idea behind the original code it’s unlikely that you could recreate all the same bugs.
Yeah just dropping a few of the negatives would have made more sense.
“Unlike Destiny, Sea of Thieves has only cosmetic progression, right?”
Oh sweet, I missed that update and thought it was still ‘coming soon’. I’ll have to give this mode a go sometime this week.
Dangit! So...does this mean no single player DLC? I was really hoping for some decent single player experience to at least keep the game playable as it dies.
Yeah I liked Hugo too, I think he was a bit too large of a target and slow for me when I first started learning the game. Alex and Dudley felt like a bit more flexibility and room for error early on.
Yes! Time to dust off the Hori fight stick. 3rd Strike is the only Street Fighter I could arguably say I’m not trash at. Most of that is thanks to having characters with moves that I just really liked for some reason. If I could mesh Dudley and Alex into one character that might be my ideal SF character.
I could never…