I am so utterly conceptually confused by Hyrule Warriors. Would any like to explain to me what the balls this game is trying to accomplish?
I am so utterly conceptually confused by Hyrule Warriors. Would any like to explain to me what the balls this game is trying to accomplish?
This all must make for some interesting family gatherings
For the "TLDR" crowd, the first 8 minutes and 22 seconds of this video is one single long-winded joke/illustration of how the gaming industry tries to bends and shifts to cater to the market. Start the video at 8:22 and you'll be fine.
No, I dual-boot Windows on a Mac and used to use Bluetooth on the Mac side. Didn't notice the lag until I switched to the dongle; then I realized how crazy-substantial it was.
There's a certain joy in finding and abusing game exploits - to see just how far you can "break" a game and win it. Alot of trial and error and research goes into perfecting these runs. It's as much of an art as beating the game "exploit-free" is and can be just as much fun.
I used to feel the same way, but "silly little dongle" is a lot faster than Bluetooth, which tends to have a miserable lag in comparison. Bluetooth-powered mice also tend to be battery-hungry.
Much better one: Bondidea N86 - $12.99 with free shipping. Love this thing. I had the Logitech M510 before it. They're very similar mice, but I like this one better and it's half the price.
http://www.amazon.com/Bondidea-N86-W…
Well THAT changes things a bit
I don't see what's so strange about this. Just looks like zumba for dudes
No, boss fights should be more like
You don't *need it* so long as you're okay wasting a lot of your time repeating the same content over and over and over. The primary gameplay mechanic in the game functions around a moon that's going to crash into the city in 3 days. During these 3 days NPCs can be found in various locations in the town - and will…
I managed on all the other Zelda games just fine. My problem with MM was not one of difficulty, but rather the chore of having to replay the same bullshit time and time again — of stalking an NPC for hours on end just to see if I can chance upon some crucial quest that it will only give between the hours of noon and…
I'm sorry Pixygon, I'm afraid I can't do that
Woah. lol
Well said. I totally see where you and others are coming from. For some reason in the multiple times I have played (or tried to play but gotten bored and given up on) MM, that lack of hand-holding has crossed the line from "asking the player to think" and "requiring patience and experimentation" to sheer frustrating…
EXACTLY! I want a new game set in the world of Majora's Mask — or a retelling of the MM story with updated mechanics and questing. The original MM is just clunky as hell.
Full disclosure: This is coming from a guy who is a huge, oldschool fan of the series - who grew up on Zelda and in fact is currently working on a Majora's Mask replica at the moment. I *love* the series and MM's art style - just not MM itself.
At the risk of a flame-war I'm going to say it: Despite its tremendously-cool art style and playfulness, Majora's Mask was the *worst* Zelda on a major console ever released. It was mechanically unsound from a storytelling and open-world level design perspective that rendered the game virtually unplayable without…
AGREED! Ubisoft really took the memo from Farcry 3 about making memorable villains. I love/hate this guy already
As a real-life parkour enthusiast, I find this insanely eye-roll-worthy....