I mean, if it’s true, the stand isn’t just aesthetic, but helps allow airflow under the console for cooling. So they can fire away.
I mean, if it’s true, the stand isn’t just aesthetic, but helps allow airflow under the console for cooling. So they can fire away.
XBox shouldn’t be casting any stones about anything at all, when their big design inspiration is literally their own name. I can push a moving box on its side without using a stand also. So. What. XBox’s look is an epically boring and pedestrian design. The PS is beautiful and elegant, with functionality baked right…
Yeah, gotta say, it’s a bit rich mocking a removable stand that comes packaged with the console considering Microsoft’s shocking ability to drop the ball on messaging and marketing a new console.
yeah, though my first thought was how all this is going to be rethought when they do the first hardware revision.
Microsoft seem really desperate to clap back for Sony’s “how to lend a game on PS4" video, they still haven't gotten over it and badly want to have their own similar moment this gen
Maybe they took it down because they realized it looks tacky laying vertical, with that unremovable stand sticking out of the side. You'd almost think it was accidentally tipped over.
Agreed. During the teardown video, my first thought when he started to take apart the stand was “Man, gonna lose that screw in a day”, but then he put it in its little storage area and I thought “Oh, neat.”
I actually found the stand design for the ps5 rather neat, especially the slot to put the screw in so it’s harder to lose it.
Fair enough, they should have just been more careful with their phrasing in the first place. I only saw what the Summer Games Fest twitter retweeted but I suppose it’s not their responsibility to make sure it’s clear.
You could maybe do it on a well-equipped PC now with NVME SSD by pre-loading a lot into RAM; a PS5 ‘only’ has 16GB, which has to hold everything, not just graphics, but also code, sound, misc data and so on.
Portal’s levels are tiny in comparison, art asset-wise. The game could hold everything in RAM all at once, and you never actually switched between radically different environments like you do here in R&C.
Zero load times is going to be one of those things that even if you think you don’t need it, once you do have it and you try going back, it’s going to be like...yeeeccchhhh.
Those jumps didn’t even change environment...
Portal had you jumping within the same room. That didn’t require loading in new assets from a completely different environment.
Just played through Ori and the Will Of the Wisps and it obviously loads assets for a few seconds everytime you teleport from one location to the next. Every game has to do this when you *really* change locations, last I played through was The Witcher 3 which had loading times even on a SSD because it obviously wasn’t…
I think that’s different. With Portal you’re porting between to points in the same room/environment/level. In this new Ratchet game the mini ports seem to work identical to Portal. But the big teleports seem to genuinely be between separate worlds/levels which is way different and not something I can remember being…
That’s true, but Portal (from what I understand, I’m not super familiar with it), wasn’t sending you to huge, wildly diverse levels. Watching this video looked like something we’d see out of a game trailer rather than gameplay. My reasoning for it being a next gen thing is that I’m thinking of current gen load times…
It’s more than just the “lasso” moments where he uses it to cross a battlefield. Loading an entirely new zone with all different textures and character models and lighting sources and all the other GameObjects and things in that scene... That’s a far cry from “move from one end of the room to the other,” even if the…
Well it depends on what is being done. Portal isn’t exactly complicated, just a couple invisible cameras and moving the player coordinates while retaining/adjusting angle and momentum. All the assets in each area you place portals are already loaded with Portal.
Portal didn’t have those graphics though.