I don't know. I kind of liked that fake Zelda movie trailer from a couple of April Fool's ago, so indeed there is a nicer side to it.
I don't know. I kind of liked that fake Zelda movie trailer from a couple of April Fool's ago, so indeed there is a nicer side to it.
It just seems unnecessary. I already feel secure with just my normal Kotaku account login because it is not really linked to anything and the password is completely different from any of the other passwords I use.
Unfortunately I am one of the rare few that has avoided making an account on those social media sites, so I have no account to convert to. I could make a google account, but I am sure I would forget to log into it from time to time and it would end up being deleted.
You know, there is really only one potential outcome that makes me against a restricted used-games market. Thinking back to the PS2 days when I searched out some of the rarer PS1 games I missed out on, the only (legal) way I could get my hands on some of those games was through the used games market. The potential…
First thing that came to my mind too. Damn, Mel Brook is a genius!
Disney musical video game?
Saw it. Glad I stuck with it, as I was debating dropping it after the early episodes. Can't wait to see who the extra person is (if there is one at all).
Yeah, this sounds like the Uncharted movie situation we had earlier. It sounds more like he has an idea for a movie and is just attaching TMNT (or TANT in this case?) to it rather than having an idea for a TMNT movie. I think he would be better off just dropping the TMNT association, give the film a new name, and say…
I actually felt the opposite. The weapon breaking in Dark Cloud (first one) is part of what made me not want to finish it. That, and how long it took to grind up to the ultimate weapons. It was a shame because I liked the other aspects of the game.
The funny thing for me is that the combat system was the only thing about that game that was memorable to me. Other than that I thought it was just an ok game... if you forget about the first two discs (last two discs were good, but the first two were rather boring and filled with generic content). It's one of those…
I thought 4 was rolled into 3, and then 5 was Xenogears, with 6 still undetermined (or something like that from the Perfect Works guide). Then again, even that would not sync up perfectly with the Perfect Works guide.
There are really only two projects I would be willing to shell out money for: the planned but never attempted final games in the Xenosaga series, and another Wild Arms game. I say Xenosaga because I love Takahashi's works, and Xeno's story in particular; and I bring up Wild Arms because there really are no games out…
Not that I agree with any of the opinions, but I have to admit that last line by PenIsMighty made me chuckle. Bravo sir!
For a moment I thought this was going to be an article about a Ben Heck mod. A working tiny PSX would be cool.
Outside of the ultimate bosses from the Shin Megami Tensei games (the bosses that can wipe out your whole party in one turn, even with full HP), I have honestly never felt any JRPG (or WRPG) has been difficult. Even looking at my favorite game of all time FFIV (favorite, and not what I consider the best game ever) I…
I would certainly recommend them (except Grandia Xtreme... see youtube for the reason why). They are a good change of pace kind of JRPG.
The Grandia series to date is my favorite battle system. I loved being able to cancel enemy attacks by properly timing critical attacks or special attacks with a cancelling effect. For my money it is the peak of turn-based battle systems. It's too bad another good Grandia cannot be made since the series creator…
I absolutely hate coming up with names for characters right off the bat. I feel compelled to come up with something good, and it delays me from actually playing the game. That is why years ago I just decided to go with goofy non-names that can result in some funny dialog. The three I usually choose from are: Dumbass,…
Sounds to me like the early issues they had with SATAIII SSDs, in that the controllers and the drivers that were shipped with Motherboards were not prepared for how fast SATAIII SSDs could be. The most common solution was to go to your SSD manufacturer's website and download the latest firmware for your SSD, and then…
The only problem (well, one of problem anyways) with going with a SSD in the PS3 is that the PS3's old SATA port is a bottleneck on the performance of the SSDs. We have gone two generations on SATA (up to SATAIII/ 6.0Gb/s) since the PS3 came out, and even the newer slims were not built with the controllers that can…