DeathBattleFan123
DeathBattleFan123
DeathBattleFan123

The "Star Child" was the holographic embodiment of an AI that was created by some ancient unknown race. Its purpose was to control the reapers and continue the cycle of galactic cleansing. The hologram itself took the form of the kid that was haunting Shepard's dreams, the kid that Shepard saw back on Earth. I

The hate comes from a vocal minority, and unfortunately has found its way into gaming popular culture. These days, people can't help but bring it up whenever Mass Effect is mentioned. It bothers me personally because it's doing a disservice to the game and the people who made it. For real, the only time you'll ever

If you don't feel like discussing things, fine. You're saying that you expect to be yelled at or something, and that you've seen enough of "us" to know that we won't listen to reason, etc... but I didn't yell at you, or label you as some sort of insulting sub-group. You just kind of assumed I was. Whatever.

His entire demeanor is the juvenile part, not just his refusal to discuss things. Complaining that the other side of the debate uses nothing but ad hominem attacks and then proceeding to dismiss any other arguments or opinions from people because clearly they must be rabid fanboys is childish and hypocritical.

The statement "just because you don't like something doesn't make it bad" is true. There's no logical fallacy there.

Honestly, I'm amazed that more people aren't praising the ending. The Mass Effect series opened up so many threads, plot lines, events, and issues across three games, both genders, two alignments, and hundreds of choices... and the ending managed to resolve every single issue. And when I say "resolved", I mean,

Yeah, some people think that just because they don't like something that must mean that it's poorly made.

The ending makes perfect sense, and it's a good one. I've never heard a valid argument as to why it's bad.

I've yet to find single negative comment about AH closing up.

I think I should reiterate that I'm not saying you're wrong about the height here. I'm just saying that from what we've seen in these examples, you can't make a determination. We need more info.

They wouldn't do that because then she'd look small in comparison to EVERYTHING in the scene, not just the one other model. What if this image is from a 5 minute no-cuts sequence? They can't dynamically scale her as she walks around the screen, the audience would notice that — they have to use forced perspective to

The 3D modeler who made the scene might have put them like that to achieve the shot he wanted. It has nothing to do with what would be logical for the characters themselves, only what the director wants the audience to see.

Here's a simple example of how the camera can make two identical things look a different size. We can agree to disagree if you'd like, but math is math — Unless you know exactly where the camera is and how the 3D models are arranged in relation to it, you can't accurately determine relative height in a scene.

I didn't play that game, so I can't tell you if you're wrong or not...

Making one character seem smaller or making one character seem larger are the same thing, bro. Either one is literally the same technique.

Why do you care what she looks like? She's a badass in both games, right? Isn't that all that matters?

1) How old is she in that pic?

Yeah, but 7 is, like, 28 or something in Anime years.

The whole point of a perspective trick is to make the viewer think that two things are the same distance from the camera. Ever see Lord of the Rings? Did you really think in all those scenes where Elijah Wood (5 foot 6) was standing next to Orlando Bloom that Bloom was 10 feet tall?

Your mom is best without sound.