This trailer definitely gave me those vibes, with the funky music and the target at the end. Makes me want to go back and re-read them.
This trailer definitely gave me those vibes, with the funky music and the target at the end. Makes me want to go back and re-read them.
Also, acrylic or plastic sheets for barriers like this were being bought up like crazy in places like the US when companies started moving to installing them, driving up material prices and limiting supply.
I picked up the DLC for Civ VI finally, and I’m browsing MTG Ikoria previews all weekend while humming the theme to “Street Sharks.” Also hope to knock out a tabletop game of Star Wars: Rebellion.
Reeeeeeeeeally not sure about FFVII Remake. I’ll probably wind up getting it but I’m waiting my typical one week…
This is a common issue with tabletop RPGs, so finding ones which encouraging DMs to “fail forward” is very refreshing.
Jedi Fallen Order was among the Hogswatch bounty, so that’s getting pumped straight into my veins while cooking snacks in our new air fryer. Also going to get a round of Scythe in, which was an absolute surprise to receive.
When it comes to human rights abuses, the entire conversation needs to pivot away from whether or not an entity could do something, and whether they should do something.
“Wow, that’s a pretty good repliOOOOOHMY HOLY SHOCK.”
Thank you for sharing. I hope we can offer enough back to you to make it worth it; you’re a gem of a writer and I’m glad you’re here.
Rule one if you wish to avoid things like buyer’s remorse, bad online experience, bugged launches, and this kind of crap:
I am glad to hear of stories like this, even with bittersweet ends. I never connected with people on SWTOR the way I did WoW, but I always had hope for what it could accomplish. Excellent article.
I did something similar using Monte Cook’s Cypher System, which is the basis for Numenara. It’s a solid fit with the same mythical scifi feel. Glad to see more homebrewing goodness out there!
I had forgotten this until now. The repressed memories of the colors and poor performance on my parents’ ancient computer are jarring enough.
HZD is an amazing game. Killer story, great hunting open world.
The secrets to killing these things are hard-won... unless you happen to get the right tip to show up on the loading screen.
This game was made by Josh Hano in Baton Rouge, LA. It was a Kickstarter-funded game he created through the LevelUp Lab, a video game incubator at the Louisiana Tech Park. It’s a really cool incubator and this is one of the most interesting games for me that I’ve seen come out of the project.
Happy birthday to me. Gonna load up on boxes and king cake.
Was the boomf noise that thing made the brown noise? Because... I may need to change pants now.
This got me misty-eyed too. Congratulations to them!
Mmmmmm Roman Holiday.
/traces thread path