Cosmo
Cosmo
Cosmo

Have you seen game demos? You know, the demos where they grab an audience of thirty or so people, jam them into a room and give them a 'live' presentation with real people? Sure, it's live, but they' given that exact same presentation, maybe in the exact same voices to twenty other groups before you. It's rehearsed to

Manpower is and never was Ubi's problem. If they found the resources to put in so much content and side missions and alternate ways of play that i had to play half the game to even ENUMERATE and differentiate them by categories... Not to mention all the newfangled integrated systems like tablet play and freeroams.

Cross gen was NEVER its problem. It was an utter and complete disappointment. A very passable game, and i may even say fun here and there, but no where near 'important' or 'good enough' that we'll offer it as an example years from now.

From Ubisoft's highly doctored everything and Bioware's crap "our players wanted more to explore!!!", i'm actually happy with got a more down to earth, mature adults talking to us about important things in their trailers rather that marketing BS. And with concept gameplay to boot? Great!

If they will, it will probably come back in a late-game sort of way. They're pushing hard to move this on its own weight, trying to not rely on the first one's fans. So any hints will be a nice wink to the original.

It had too much gray and actual meaningful context.

This is as doctored as it can be, relax. Almost each movement is scripted and i'm surprised if any of them actually played them. Sort of like Speedruns are done and pieced together. As i mentioned around here.. remember Watch Dogs.

Remember Watch Dogs.

Just finished it and it was the most mechanically made, by-the-books, overproduced and meaningless triple A game i ever played. Comparing it to a game that launched recently, as to not apply nostalgia, Wolfenstein The New Order was better in almost all departments, including bloody story and it's with nazis in space

Because it's terribly refreshing, no pun intended, and charming in a way that feels real and a great lesson for any child that might watch the movie.

I had to transform pounds in /real/ measurement units and when i saw 450 kilograms... jesus christ that's a lot. He's lifting around 6.5 me's.. or half a car. He can definitely topple a car lenght-wise.

I love how this game came to be. They just release a stupid video with a in-production engine for something completely else and boom. WE WANT GOAT GAME! And we got it. I love the internet.

I was gonna slam, but you seem even-headed. Thanks for respecting my opinion.

Need to get this out of my system.

Played both, Watch Dogs can go burn itself. Wolfenstein's a shooter's shooter. Fun and awesome through and through. It tries a lot and walks a precarious middle road when it should either push or lay off, but if nothing else, it's a 'satiating' game. It was juicy enough to sink my teeth into and greatly enjoy my time

VR will eventually get into our lives. Doesn't matter if it gets relegated to background machinery in an arcade or used under our civilian noses in various industrial or military uses, it's impossible that this will blow over like Betamax or 3D gaming glasses.

1. PC. Most projects there were PC-centric.

If we're there, might as well just use augmented reality on the Google glass with a blank cardboard in front of you that gets overlayed with a Gameboy. Boom.

The Lift mod from HL2 in Oculus Rift? Totally doable.