CoreyCole
CoreyCole
CoreyCole

I’m already seeing the comments, so let’s be clear about something here:

“Cancel Culture” did not kill Alec Holowka. We don’t yet have the full picture of how he died, but it sounds as if he died by suicide, and had been suffering from a host of psychological and personal difficulties prior to that final, tragic act.

No

Except the FACTS are that they said, before release, that a lot of the things they said would be in the game would NOT be in the game at launch, and would be added later. So it’s people like YOU that are the problem with this game, because you did not READ.

Jason, I’ve been a developer on more than one of these types of monolithic ambitious-but-aimless projects that eventually lurches over the finish line (late). You’ve gone through months (or years) of very real suffering to get it to that point, and when it arrives, you’re embarrassed at what’s been put out. It’s

But it’s NOT just Bioware. EA Sports, Bethesda, Rockstar, the list goes on and on.
SO easy to tell people “go find another job.” SO much harder to do just that.
Such simplistic advice is honestly worthless. ALL the game development companies are the same grind for the devs. It’s hard and mostly thankless work.
Adding

Reading this comment section, you’d think there’s nothing in-between saying nothing and feeling like you got screwed and frothing rants. 

Others have already said it better: “No fucking shit.”

The purchase of a game (or, really, a license) doesn’t entitle you to shit all over the people who made that game just because it doesn’t conform to your individual expectations.

It entitles you to voice your concerns, certainly, but not to issue threats, drop the

You sure showed them. And people wonder why devs never "listen to the fans"

On one hand I understand, on the other hand this is why you hire more community managers and avoid letting devs interact directly with customers. If its a small indie company, sure people have to wear multiple hats, but for something like this (Anthem) you should be ready.

Oh wow, you really converted me.

No fucking shit. Gamers can be some of the most entitled assholes ever. Why the hell would someone want to engage with spoiled shits who armchair game develop, as if content and features are as easy to make as a meme template.

Sorry Steven, you’re wrong. The fact is that “TV movies” in the traditional sense barely even exist anymore beyond The Hallmark Channel. I would concede that a film designed to fit the rhythms of commercial breaks and edited for time by default is a very different beast from a theatrical film, but Netflix clearly

I don’t work in game development, but elsewhere in the software world.

Sure all these peoples’ lives have been upended and they’ve got to process the loss while trying to find similar work, but if the shareholders don’t see balance sheet growth year over year, um...I guess they’d just have to use the money generated by the products and services they sell to fund the business directly

No. They might buy a $10K car used and get liability insurance because comprehensive insurance is less cost effective than the cost of replacing the car, even if the expenditure sucks in either case. Or they might get that $25K car and lose a job two years later, meaning that they can’t afford the cost of both

If you’re the real Corey Cole: you and Lori are absolutely awesome and I love all of your work. Can’t wait for Hero U. Thanks for everything you’ve done.

Of course I’d like new stories, but I’d definitely want remakes in the same vein as the Monkey Island special editions. Some of Timo Vihola’s artwork inspired me.

Hi Corey Cole. I just wanted to let you know that the Quest for Glory games were such an important part of my childhood.

I spent so much time with my Dad playing the original Hero’s Quest: So You Want to be a Hero on my Grandma’s computer. We would play together sometimes and separately, making maps on graph paper and

QFG series was so awesome, really. Typing interface should be still kept for games now. You actually learn how to type by it, by trying so many combinations: