CoreyCole
CoreyCole
CoreyCole

It’s actually a challenging situation. The real issue is that theme parks are extremely people-intensive, and that they tend to be in areas with relatively high cost of living. We might find that Disneyland/world is an untenable business model if employees were universally paid a living wage.

Good call, John! I’ve always tried to make my own games reasonably easy, or at least fair, and am frequently surprised when I hear someone mention how challenging they are. To the extent that players are challenged, but find a way to overcome the challenge, that’s perfect. But if the challenges become blockades, then

Yes, we can allow expression of all viewpoints. But that doesn’t mean we have to say we like all of them. The English language allows us to say many things - true, false, and shades between - without distinguishing between them. If someone supports taking away the rights of others, we can accept that they say and wish

Just as many players confuse the terms “game designer” and “game developer,” this article seems to confused “game director” and “producer.”

Of course, long before JKR offended the transgender-friendly community, she turned off her conservative readers by declaring Albus Dumbledore to be gay. That might have been an even larger bloc. She’s systematically compressing her readership into narrower zones.

When the hacker spams “Trump 2020,” that makes it political. The article merely mentions that, and that the hacker says he supports Trump.

That would be true of the entire computer game industry and most other creative industries. Hollywood sometimes gets films out on schedule only because they throw hundreds of millions of dollars at them. Computer games made on sub-$1 million budgets play by different rules.

There is a particular demographic notorious for excessive cocaine use. . .

Ah yes, this is all something new because of some popular film. Sorry, I haven’t seen Joker. I did see “Network” a very long time ago. If it had been recent, maybe I could have credited it for protests and riots. But that’s all nonsense, and this is nothing new.

Ref “getting offered spots on the board... commonplace,” this is the whole privilege thing. When people talk about “white privilege,” it of course exists, but “rich white privilege” is massive.

Since you are in contact with Quqco, can you ask her to send you an offline copy of the video? Then you can review it to see if there was any justification for Twitch to delete it.

Sure, that’s absolutely true, HawkEyeTS - Publishers have a responsibility to communicate with players. But there are a number of considerations to that:

No, it’s idiotic to pay for full coverage. Insurance companies are in business to make a profit. They do so by charging much more for insurance than the likely payback. Anyone who has done the math self-insures except for liability, where a million-dollar lawsuit is always a small possibility.

Thank you for posting this! Hero-U: Rogue to Redemption has had the same “Steam is still learning about this game” flag since our release nearly six months ago. The flag finally disappeared today. I wrote them about it twice, and both times they said the feature was working as intended. We also have “Very Positive”

Nice explanation, Jason. Sierra games in the 1990s all used the same engine (which was continuously tweaked), but that didn’t mean they played the game. Police Quest IV had a completely different feel from Quest for Glory III... or QG3 vs. QG2, for that matter. Today we’re using Unity for our Hero-U games, but Summer

Would you really? You’d get to play the same stories over and over instead of having new ones to experience. If we remade Quest for Glory today, I’d improve a few things, such as giving them a consistent combat system, adding more bread crumbs when players get stuck, etc.

Back in the 1990's, the breakdown looked something like this on a $60 retail price game:

Of course they haven't run out of money, and yet they need more money to complete the full game. It's called budgeting and projecting expenses. They know the team size and the overhead, and they can see that the Kickstarter money will take them through January. So the question became, "What can we ship by January?"

Actually, the Massive Chalice Kickstarter is almost completely irrelevant to Broken Age. I'm sure they have completely separate teams. Even if Tim Schafer has management responsibilities on both, he has finished the Broken Age design and has some time on his hands while the artists, programmers, music/audio team,

lol, that's a hilarious take on it, and very accurate!