CoreyCole
CoreyCole
CoreyCole

There is a perfectly good game rationale for the existence of cursed magic items. Creating magic items is really hard, and takes experimentation. Many of the experimental versions have flaws, sometimes deadly and sometimes just silly.

Eh, I bought a pirate-themed t-shirt with a skull and crossbones on it, and my elderly mother was terrified. I no longer wear it around her, even though it advertises her hometown. It doesn't take much to scare people.

Back in the 1990's, the breakdown looked something like this on a $60 retail price game:

Of course they haven't run out of money, and yet they need more money to complete the full game. It's called budgeting and projecting expenses. They know the team size and the overhead, and they can see that the Kickstarter money will take them through January. So the question became, "What can we ship by January?"

Actually, the Massive Chalice Kickstarter is almost completely irrelevant to Broken Age. I'm sure they have completely separate teams. Even if Tim Schafer has management responsibilities on both, he has finished the Broken Age design and has some time on his hands while the artists, programmers, music/audio team,

Why would the women's uniforms be short skirts? Because Star Trek debuted in the mid-1960's, and that's what most young women wore during that period. Almost all science fiction is a projection of current trends into the future. During the Cold War, there were a lot of SF stories about post-nuclear scenarios. And

lol, that's a hilarious take on it, and very accurate!

We are not trying to duplicate Persona. We simply have some similar characteristics: Game set in a school (University in our case), richly-painted character dialogues that affect the direction of the story, a meaningful story surrounding them, and role-playing action that advances the story (and is also fun). Lori

And we are live! Please visit the Hero-U: Rogue to Redemption project at http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption.

Actually, checking just a bit more - Wreck List is inactive, and has been for some time, so most likely Colleen stopped playing WoW a year or more ago.

Well, having recently broken my own WoW addiction, I can see that being an active player in a major raiding guild eats a *lot* of time and can interfere with work. On the other hand, I checked her on wow-heroes, and Santiaga has no raiding gear. If you're just doing occasional dungeon running, WoW is just a hobby.

It's a little misleading, as the video implies that Brenda designed Wizardry. She actually worked in marketing and production at SirTech - Check her MobyGames credits and you'll see she is credited only as a playtester on Wizardry 1 and was all the way up to writing the manual and documentation for Crusaders of the