Cobaltplasma
Cobaltplasma
Cobaltplasma

Japanese claw games are next level compared to the U.S. ones, they actually seem to function as fair games of skill, relatively speaking. I’ve won a ton of things from them, giant fluffy alpacas, UFO Catcher exclusive Xenomorphs, Eva figures... It never seemed completely impossible, you just had to figure out the

I’d throw my monetary vote behind that.

I’ll never forget Cliff Spohn’s and Steve Hendricks’ Atar 2600 box illustrations. Those works of art totally sold me on the blocky pixel storytelling I was buying into as a child.

I was gonna say Robert Garcia but that seems more apropos.

It’s got Bluetooth connectivity and comes in 4 colors! Totally user-serviceable, too!

Vader took about 2 minutes too long to do what he should've done when they met.

the single worst thing about the female human faces IMO is that the eyes are virtually identical across all options, almost no variety at all which homogenizes the entire customization; compared to the previous models which felt like it had a wide variety of eyes/faces simply because the eyes were all different.

If it were financially viable for me to do so I'd lay out some crazy change for a working pulse rifle and FNP90 heh.

I'm not familiar with the show outside of a passing awareness of it, so I guess the emotional impact is a bit lost on me. The comments regarding the original show, though, those have kind of piqued my interest...

"Aw, I'm sorry... I had no idea how this machine worked." -Starlord

Hmm at Rank18 right now it's a bit of a crapshoot, he could've just been a newbie player with limited collection, but most Pallies I've faced when I do that with my ramp deck just make a dude, take that one hit, and then Equality -> run his 1/1 into my big dude. He basically trades some health and 1 card for 2-3 of

lord of vermilion > all heheh

Checkout @MJarocki_Art, dude creates some *crazy* art pieces and this Link is just the tip of the iceberg ^_^

My friend and I have been working on our own little JRPG for the last, oh, 22 months now, and this is exactly something we were wary about when we set out to start it. A lot of folks were suggesting we crowdfund to hire more hands but we just couldn't be sure if that would be a good investment simply because we

Ah, if only the hardware wasn't region-locked :( I'd love to pick up the orange one as my first 3DS

I think it's partially a testament to the strength of the studio, too. Kyoto Animation (KyoAni) has these 2 30sec CMs with a horde of adorable children, my wife points to those and says "That's *adorable*! I wish they had an anime of that!". KyoAni puts out quality production value and I think the fandom response

Those all seem so incredibly tame compared to the stuff American teens tweet about. Like an order of magnitude less heinous...

Maybe I missed something here (an easy possibility) but from when GBX handed the project over to TG to work on, well, was there no communication/overview/review at all regarding the project and progression done? Two years is quite a bit of time to have zero oversight at all over a project, even if you're working on

I picked up Monster Hunter when it was MHPortable 2nd in Japan (Freedom Unite here, sans some fun stuff they yanked for whatever reason) and had put a couple hundred hours in as a single player, but when my sister-in-law picked up the game (we both got copies of Freedom Unite) I think we poured, easily, another 1200+

Is the growing advent of the popularity of indie game development and the general pricing schemes for mobile gaming product a concern at all for big publishers as we move into a more matured mobile platform?