I mean, more power to her, but I don't see Selvaria Bles here. I see a woman with a wig in a bikini.
I mean, more power to her, but I don't see Selvaria Bles here. I see a woman with a wig in a bikini.
It's shit like this that scares me to death about pursuing a career in game development. I hope none of the people who got cut have a hard time finding a new job or supporting their families. Good luck guys!
Because its a crap, half finished single player campaign. It makes almost no use of its very promising premise, and basically leaves you shooting random soldiers for no intelligible reason.
Sin and Punishment for Wii is 19.99 today on amazon, its the deal of the day. Go grab it!
It was also the 3rd version of the game. I'm sure if it was released on todays consoles as a remake, it'd be just as good.
I friggin LOVED that show.
Yes, you are.
Hey, if it were up to me, I'd make games come with an end user license like PC games do, and make them only be able to be sold new. But unfortunately I don't see that happening any time soon.
I feel like it shouldn't fly, and its uncomfortable, but it does. Saying the difference in money changes it... it really doesn't. Game companies plan to move a lot more volume and have a lot fewer costs to make up the difference in price. Plus, who's to say that car engineers don't work the same hours? I know that the…
The thing is, the game is a transferable item. Hence, if I buy it, and i sell it to you, I don't have it anymore. Therefore, you can't make the argument that used game sales make the companies lose money in keeping their online servers running, because selling the game to you used did not increase the number of online…
Then stop with the stupidity. It's a fairly simple concept that this is nothing more than trying to squeeze pennies out of the air.
For the love of God, if I have to read this one more time...
The difference being, internet is a service provided by your ISP that requires their attention/effort to maintain. When you buy a used game, the game company doesn't have to do anything else. Imagine if every time a person bought a used Ford, they had to pay Ford a $1000 "brake pedal unlocking" fee. Ford didn't have…
Wow, that was painful.
The problem with Homefront's single player wasn't entirely the length, its that the story was really awful and the single player mechanics were worse. I constantly felt like I was fighting against the game to enjoy it. The ending for Homefront was perhaps the worst I've seen in years... it seemed as though the game…
"Wow, it sure was worth spending all that money to get my annoying-ass voice on the internet for four minutes!"
They always have been if you wait for a special to trade in your games. If you just do it whenever, you won't get much.
I'm really enjoying it. The initial game release lineup kinda sucked, but the one game I did get, SSF4, has been lots of fun so far. Perhaps the best part of the system so far is all the features that come included. The 3D camera, AR cards, and mii plaza are lots of fun so far. Definitely not regretting it.
This is not encouraging, especially to up and coming developers. As someone who is aspiring to get into the industry, I'd hate to have some number like that effect my ability to get a job, because my good programming or developing was not enough to raise the score on a crappy product. Metacritic itself is a joke,…