Oh, I see how it is... ;)
Oh, I see how it is... ;)
Well, they DID port it to consoles, so...true story?
Can...can we all just give this person an award of some sort?
You do realize the point is that it's a game based on SOUND. Contextual sound. As in, your actions result in the performance of sound elements.
Is it bad (or just amazingly awesome) that Mal syncs perfectly with 128BPM Deadmau5?
How about a DI box for your bass guitar? Ground lifts and cables? Mixing consoles? Mixing in the box is great and all, but at least get yourself a MIDI controller with faders on it.
All I had to do was take off my glasses and voila...no movement.
See...experience is only useful when people are hiring. I've got around two years of experience working in the music industry and nobody's hiring.
Fun part is, they don't tell you if it's a paid internship or not.
And here I just applied for a sound design internship with SCEA. Ah, well...
It's so, so true...
Right next to your steampunk Axiom keyboard and tinkertoy Beats Audios!
Now, "pre-*existing* conditions," on the other hand...
You...prepare...*before* you prepare...
"Pre-prepared..."
You assume general recording artists have that kind of money. This is incorrect.
"Thank you. Remember Sodom."
I don't know why, but that picture made me smile. I don't do that often. *hearted*