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The thing I like about this game is that it seems to be a lot more active (gameplay-wise) than any other space exploration game I've seen before. It looks like you get to your ship, land on a planet, get out of the ship and shoot the first weird alien you find there, take the corpse back to your ship and sell it.

Who said they will?

Please... we don't beg, we demmand what is rightfuly ours.

We don't "eat crow", we just fast until a game worthy of our time comes around.

Yeah, I know, which is why I find it funny that someone said Skyrim doesn't hold your hand even though it is just as easy as Oblivion was.

With time, we'll have it all. ALL!

My problem with Star Citizen, and the reason why I haven't even bothered to go over their website, is that it looks like X3 and EVE had a kid and named it "Star Citizen". I don't feel like spending hours looking at charts and calculating economic gain and all of that, keep the game economy simple and the gameplay

Well, it doesn't have to be overly complicated for me to enjoy it. I had a lot of fun playing the space exploration part of SPORE... simplistic as it was. This game seems to promise that but in a huge scale so I'll jump on it right away if they make a PC version.

The difference here is that this is an MMO (or an MMO-like) game. Things are created in a procedural way, but everything can be changed and made unique by other players, and those changes are shared to all players in that universe.

Meanwhile I've been playing X3 Terran Conflict in my PC for several years now :)

It's like the Minecraft world (if you've seen it), the game creates the world around you as you explore it by following certain rules laid out in the game engine.

"Don't take this the wrong way, but our background is as console developers, and I think everything about the game bears hallmarks of that. In terms of your controls, in terms of the fluidity of the game, this is not a quirky, hard-to-decipher experience." [Rock Paper Shotgun]

Not a Good Match For: Those looking for a tight, linear experience. This isn't something that'll hold your hand and that you can be done with in a weekend. You don't buy Skyrim. You invest in the days/weeks/months you'll lose playing it.

Fair enough.

Not saying anything is bad, just saying "I don't like the use of photoshop at all".

Sigh... life is too short to waste it like this.

A new Red Dead game...

FYI:

There is a difference with making a critique of someone's art and asking them to change it. Whether or not they agree with my opinions has nothing to do with the fact that I still think this way, nor does it mean that they should pay any attention to what I said.