Christ on a cracker...do you write all the time...and if not, why aren't you writing like ALL the time?!?!?!
Christ on a cracker...do you write all the time...and if not, why aren't you writing like ALL the time?!?!?!
I would like to subscribe to your newsletter and, quite possibly, your life.
I have a theory about people who become wildly successful/famous on the level that Steve has achieved: their relationship with their past, pre-fame and success, is an either or proposition. Either they embrace it. Or they shed it like a snake sheds its skin, leaving it in the middle of the road, to dry up and blow…
Even worse:
As an aspiring game developer stuck in Alpha coding/modeling hell thank you as well.
But especially the higher budget video games are the product of sometimes hundreds of people working together. You can't just tell any individual "Do it right or quit", as the bottleneck could come from any number of places in the development cycle.
I look forward to the game you'll be developing that will be absolutely perfect in every way. Let me know when you find a publisher who will fund your unlimited development cycle.
SOUP BURRITO!!!
Welcome back to Behind Closed Ovens, the BIZARRO EDITION:
Nothing worse than linguinies that are picked too soon. Grilling them more won't even make them tender.
But it's really about ethics in game journalism.
I used to put my 4 year old (at the time) daughter on the mic when I played online games, taught her to laugh and make fun of people when I killed them. People would get really mad when they were dominated by what they thought was a little girl. Great fun.
Men online pissed off at being beaten by a woman, now there's a shocker.
Sounded like Finn