What, just shovelling tuna into your mouth straight from the can? I can vibe with that.
What, just shovelling tuna into your mouth straight from the can? I can vibe with that.
For Posterity.
The first FF13 almost did this. There were small gatherings of NPCs found few and far between, who would mutter short stock phrases when you brushed past them when running through the world. You couldn't really stop and interact with them. It was pretty unfulfilling!
Midgar Route Zero.
I really, really hope this is the case. I'd love this!
I just think the whole think is a bit naff. Comcept made almost 330% more than they anticipated for their initial Kickstarter, but they've been running one crowdfunding campaign after another since it ended.
It's not the cost that bothers me, it's the repeated crowdfunding campaigns. Why doesn't Inafune just wait and see how sales for the game is before asking for additional money for a bunch of post-release content before the initial product is even out? Or hell, even use some of the profits to fund it? Yeesh.
Pretty insulting. Infaune can get fucked. Very glad I decided not to pledge this the first time.
Time-travelling Hashishien...taking more direct inspiration from EXILE now, are we?
I believe the copyright Dragon Quest used to be owned by TSR. Obviously it's not anymore.
Same developer.
what's the problem? limiting oneself can help foster creativity. especially if you're not a virtuoso artist, going 8-bit is a good way to start and learn the basics. anyway, this is 16-bit and it's not a roguelike.
I dunno, I'm in two minds about Lisa. It looks neat and all but I felt like the free RPG Maker version used rape and bulimia as gross-out humor rather than saying anything meaningful.
if you're stalking a woman, you've got some issues upstairs at best.
Budget or not, Platinum stuck their name on this. That's a lot of credibility to lend to a mediocre production.
Totally agree with Fatal Frame 3. I was so hyped up on that game when I first read about the haunting of Rei's house, but felt so let-down to discover the rest of the game was recycled rooms from the previous two instalments. Such a fantastic idea married to a boring cheap development trick.
He was mature enough to apologise and I respect that. Obviously he needs to leave his company, but perhaps he'll take this as a learning experience and come back to make great games in the coming years.
Is Kotaku planning to do a review? I'm playing at the moment but I'd be interested in hearing this site's perspective.