BunsOnTheRun
Buns on the Run
BunsOnTheRun

I can only imagine what my fat-cheeked white 7-year-old face looked like with urkel eyes. all these moments will be lost in time like tears in rain.

I had to double check this wasn't a hallucination.

When I was a kid my mom got me an Urkel board game. I wasn't even an Urkel fan. There was a bonus/penalty in which you had to wear little paper Urkel shoes on your fingers, cover your eyes and do a finger dance on the board.

I was working on the same concept, argh!

Sorry buddy, no can do. Time to face facts: we got old.

But on a more serious note, it's worth noting that NMH was the last game that Suda51 directed all by himself. Even Short Peace was co-directed by Yohei Kataoka. Grasshopper has undeniably shifted gears since NMH: since Suda stopped directing, the company's output

IIRC Xbox indies were always pretty poor, never shown on the front page and always buried very deeply within the shop where only people who know what they're after are going to look. I think there were also very hefty yearly subscription fees to host your game.

Yeah, I kickstarted it and picked the 360 version as a reward. As Reverend Hunt stated below, it got dropped fairly recently and everybody was offered alternative platforms. Ps3 and Ps4 weren't even originally options on the kickstarter.

but why? especially in this article?

There are some stationary plot-important NPCs who are on the wrong overlay. Like, you can walk under them. You can speak to them only if you stand in the exactly 'correct' spot. Funnily enough, you don't even need to face them.

I'm playing it on PS3 and it is laggy as hell. Exactly as Jason describes.

The last news I read of that was in 2011, which is quite a while ago now. :/ Also, as stated previously, Marvelous owns The Silver Case. Poor sales of NMH in Japan plus the fact that Grasshopper is now owned by Kadokawa does not make me hopeful :(

I kickstarted this one as I missed it the first time around on Genesis in 2010. Looks like it's a good thing I did; I tried playing in 16-bit mode and the tiles are so busy and messy they're almost completely imparseable.

WOULD BE GREAT but Capcom owns K7 and Marvelous owns NMH. I don't think either of those companies are willing to ever give Suda money again.

7 years!

I gotta say, I enjoyed it. It was brief, but surreal enough that it felt like Old Suda, the likes of which we haven't seen 2007. I especially liked the ending's nod to Moonlight Syndrome and the live-action credits sequence.

I think people are probably more wary than they were in 2012. I certainly am.

I'm sorry for not keeping track of the names of these arbitrary interchangeable moe characters.

TWITTER IS FULL OF WIENERS

Damn it.