Brawndo
Brawndo
Brawndo

It is pretty interesting to see people for whom this show was their introduction to Mandalorian culture bounce off of this idea, whereas the people who watched the cartoons bounced off of the 24/7 helmet mandate from the beginning.  

He kind of did care if they have a different version of the Way; after their first conversation, he just jet-packed away after telling them they weren’t real Mandalorians.  And what was he going to do?  They had information he needed, and he needed to play along to get it.  The only other thing he could do was demand

I have the same quote in my clipboard, glad I checked before posting.  But yeah... Tarre Viszla created the Darksaber 1,000 years ago, I doubt we’re meeting him unless it’s a flashback. 

Even before that... at the height of the Jedi order’s influence, there were 10,000 Jedi Knights in the entire galaxy. That’s just 10,000 people in a galaxy of trillions and trillions.

Well Katee Sackhoff is at least 10 years younger than Bo Katan would actually be, and Temuera Morrison is 20 years older than Boba is supposed to be. 

You make a good point; I’ve heard people saying for months that PS5's launch lineup was going to be amazings and the Xbox launch lineup was going to be lame.  Then I finally saw the PS5 launch lineup and it turns out they’re both pretty lame.

I like having to unlock moves as you level up, because you get to learn how to use them as you add them to your repertoire, instead of having to start the game trying to figure them all out at once. 

If you do the Vaults on higher difficulties, you get more upgrade modules, 14-18 per chest.
Also, you get 100 Upgrade Modules for completing the weekly Mega-Hive.
I have two characters at PL 150, everyone else in the low 130s... I have yet to experience much of a bottleneck on these, but maybe that’s because I’m just

I got the chair out the door and over to the war table!  I was not able to get it down or even near the stairs, however.

Personally, I actually appreciate that every character uses roughly the same buttons to accomplish mainly similar types of attacks; they still manage to make them each feel distinct and flavorful yet I don’t have to memorize a different button layout for each character. Given the pretty lengthy list of characters they

Agreed, I think it’s absurd that people still pre-order games considering how common it is for games to launch in a state like this.

I’m having a lot of fun with this game based on the fighting mechanics alone. I find them addictively enjoyable to play, and the variety of characters and how distinct they are from each other helps keep it lively.
There isn’t a lot of content as people are saying, it’s all familiar-feeling missions in cut-and-paste

Is that what the full-auto pistols are good for? *makes notes*
But seriously Black Widow is at least as much fun to play as anyone else on the team!

The “threats of violence” vs. “free speech” debate was settled 80 years ago.  Threats of violence are not protected speech.

Well I was four when I was first told that I couldn’t be a girl just because I wanted to. People know what gender they are. It doesn’t take “thought and reflection” for most of us.
Thought and reflection only come when we express our gender and then someone tells us we’re wrong about who we are. 

I think you’re right that a lot of kids don’t put much thought into what gender they are.  Cisgendered kids don’t really have to. 

Soul Calibur VI was a hoot to play with my friends.  The character creator has a lot of flexibility and we kept trying to one-up each other. I made Ronald McDonald, and next thing I knew my friend is coming at me with a Colonel Sanders, then I countered again with Wendy and then the Hamburglar got involved, followed

I’m really surprised EA has kept it going this long in the first place, honestly. Battlefront II spent two years steadily improving from their disaster of a launch, celebrated with a new edition, and was going like gangbusters... and then EA ended support for it 3 months later.
Why are they still trying to make Anthem

I think the other thing to consider is whether the last couple Bioware projects have been poorly-received enough to invert that brand recognition to a negative.
I used to know what to expect from Bioware games, and it was a solid RPG-hybrid experience of some kind with a strong narrative and interesting, well-used NPC

It’s true, people have been making homemade remakes forever - I made more than one as a kid in the 80's, then there was group of kids in Mississippi that made a shot-for-shot remake of Raiders of the Lost Ark that took them seven years to complete (which earned them a letter of praise from Steven Spielberg and a