Brakespear
Brakespear
Brakespear

I feel like I’ve been living under a rock, because other than SS, I have no idea if I’ve actually seen him in anything. Just woke up one day, and everyone was talking about this guy playing the Joker. Felt like the end of that Buffy episode where they suddenly introduce Dawn, and the credits roll without explanation.

Er, I think you need to think a little harder about that. And what does PVP have to do with anything?

It isn’t just about whether or not certain things are *possible* in a peer to peer multiplayer game, it’s about their entire design direction.

No NPCs have any persistence in Elite. They spawn, randomly, in a bubble

Elite suffers too much from its obsession with being a semi-almost-not-quite-kinda MMO. The limitations of the peer to peer system are glaring; visiting high population areas means you’ll see... maybe a small portion of the players actually in that area, depending on your connectivity, and you’ll pay for it in latency.

From what I hear, it’s also true of airline pilots - because most people become pilots because they *want* to fly, because they have a passion for flight... the airlines have them all underpaid, while boasting cheaper and cheaper ticket prices for passengers, knowing that the pilots can’t do much about it if they want

Nope, they really aren’t. I lowered my resolution to 1280x720, and it still struggled to hit 20FPS on a system that runs GTA V just fine at 1600x900. I would have been fine running NMS at 30FPS, so long as it was a *stable* 30FPS. But it can’t even manage that.

I would have thought the more pressing issue is the galaxy-sized Tyranid swarm actively being drawn towards this galaxy by that very same light.

Another sunny day in the grim darkness of the far future.

Ah right, sorry... been a while since I watched it, and I have a tendency to filter out filler episodes when I’m remembering these things.

You’re right then, that’s the one I’m thinking of!

I get the feeling that’s where they originally wanted to end that story, but money compelled them to stretch it out.

So nobody seems to care about poor old Kyle Katarn, who actually DID steal those plans the first time around.

Oh man, that NEEDS to be in there somewhere. You ever see the Discworld reference in the anime “Psycho Pass”? They literally just throw the Discworld in there as someone’s VR chatroom environment.

Discworld deserves way more recognition - bloody Harry Potter totally distracted everyone from something truly incredible.

This is usually a common theme with badly optimized games - people with theoretically less powerful rigs just happen to have a configuration that works well within the quirky confines of a specific game.

Anyway, it seems like Hello Games has confirmed - the stuttering is a shader cache issue. Just have to wait for them

I swear there’s an unholy cult of SSD. Someone always pops up to suggest that I buy an SSD to mitigate bad optimization. Had a massive conversation in Planetside 2 where someone was telling me to get an SSD to fix a glitch introduced by a patch.

Anyway, I left NMS running for 43 minutes (according to steam) while I

Why would the game be trying to communicate with the server every time the player moves their head though? Given that the game is all about dynamic streaming of world content, I think it’s more likely to be tied to that.

This kind of stutter/momentary freeze is usually the result of insufficient RAM - it happened back

I especially like the part where he actually, genuinely suggests that a problem people are having with his game is that they’re trying to run it WITH NO GRAPHICS DRIVERS.

Yes, Sean. That is totally a thing that happens. Let me guess what the next big issue is - people trying to run the game without turning their PC on?

That shouldn’t matter - the FOV issue is that they’re measuring it by a different value. I can’t remember exactly what the standard is for PC releases, but there’s horizontal and vertical FOV. It’s like the difference between Celsius and Fahrenheit - 100 in one is not 100 in another. For most PC first person games,

I tried running the game at 1280x720 - what should be considered a last, LAST gen resolution.

The stutter remains. It’s clearly something to do with the game streaming its content - it just isn’t making adequate use of the hardware.

The FOV issue is going to be a big one for some people (myself included) - while the game claims you’re increasing it from 75 to 100, I think it’s measuring vertical instead of horizontal... or horizontal instead of vertical (I forget which is which). But whatever - the point is, 100 is not 100. Like, in standard PC

I’d have to disagree. By that point, the pursuit had turned into something of a bad joke, and they’d stretched it too far. The big revelation, for me, was rather limp - Instead of “AHA! THAT’S WHO IT IS!” I just felt like shrugging.

Well yeah, I could imagine he is. And personally, I’m not that bothered - just killing time while I wait out the next 3 hours until the PC version unlocks and I can play it myself.

That being said, I think Sony probably should have given those guys some sort of PR person to coach or something. Sean’s ambiguity has been

I’d prefer a subtler reference. I want to see it named “Sting’s Scifi Underpants”

Except the giant sandworm will be the product of the procedural generation, so while you might not see a giant *sand*worm, you should be able to see a variety of other worms and giant serpents of various sizes. IF. If such creatures are in the game at all.

I’m waiting for the PC release to unlock later today, so I’ll