Brakespear
Brakespear
Brakespear

That was the thing that really offended me about Elite - the spaceship stuff, the raw gameplay of flying a ship, was utterly brilliant. The sounds of the ship. The sheer Star Was-esque MUSCLE of those engines kicking in, and the moments of serenity when you cut thrust and roll through space...

But yeah. Too many flaws.

Or maybe the servers were screwed up.

Or maybe, like in Dark Souls, with its peer to peer connections... these two players just had issues connecting.

Until the devs themselves actually clarify (or until people reverse-engineer the PC release in a couple of days), we really won’t know for sure.

That does seem to have

Bear in mind, all the players will have been spawned at a certain distance from the core, with specific spawn criteria for their starting planet - the game isn’t going to spawn you in a fresh game on a world you cannot possibly survive, for example.

As such, even with a properly galaxy-sized galaxy, there is a chance

Dude, no. Just... no. Elite Dangerous was a massive letdown.

You’re not joining “thousands of other players”. You’re joining a small subset of that at any one time, because the game doesn’t even support *hundreds* of players in the same instance at the same time. And you’re not “pioneering the second bubble of human

I think it’s possible (just giving these guys the benefit of the doubt for a moment) that, like Dark Souls, some fairly innocuous tech failure caused this.

After all, Dark souls *always* had issues with its multiplayer - with coop partners struggling to connect, or player messages not displaying (personally, I once had

Yeah, that is the problem with it - if you *don’t* know the level yet, you’re doomed to keep stopping and slowing down. It’s like the whole game was designed purely for speed-runners. Which... kinda makes sense. But doesn’t make for a great experience.

“Sonic the Hedgehog, on Sega Genesis remains a good thing with a great soundtrack and fun visuals.”

It’s also on Steam these days. And it’s not good. It’s bloody evil. Holy crap on a stick, they made some hard games back then. Sonic 1 is just utterly bloody merciless. It’s like Dark Souls except an even higher

Well I’m in the UK, so feel free to add me on Steam if you ever fancy teaming up with some random Brit for BL2. Name’s “Flatline”, and I have a picture of Mort (the floating skull from Planescape).

Kinda. I mean, it is set right after Borderlands 2... so er... the fate of Handsome Jack is spoiled. But then, he is the villain, so I think you can kinda predict how that turns out for him.

You will definitely get more out of playing Borderlands 2 first, though the pre-sequel doesn’t matter (I haven’t played it yet).

“I think people forget that when games were released broken 20 years ago, they stayed broken...”

“thus requiring the ‘Press [button] to start’ screen only console games still have”

Um, I think you mean “most games on all platforms still have”. Because of the nature of console ports, you can pretty much guarantee that any game to hit PC that also hit console... will expect you to press start to get to the main menu.

KINGPIN damnit! People always forget Kingpin.

Considering it was using the ancient Quake 2 engine, Kingpin’s flamethrower was fantastic.

You really should. It’s great. Very funny, and genuinely moving at times. Some of their best work, I think.

I get what you mean. That something like this is heralded as unusual and “good” is really very damning, not something to celebrate.

It’s like saying, “Oh hey, look at this old lady who *hasn’t* been stabbed to death! Isn’t that fantastic? That she’s not been murdered today? I think that’s great! Good job everyone!”

We

Maybe the real lesson here is that we shouldn’t have become so obsessed with instant gratification - back in the “ancient times” of the 90s and early 2000s, I remember with great fondness... heading into town to buy the latest issue of my chosen gaming magazine, in which I’d happily consume all the reviews of games

It really does. My biggest concern, as a (former) Elite player was that they’d release the game... and let it sit there, accumulating money yet never changing.

This alone seems to suggest they’re planning on having more active post-release development (even if they probably should take a holiday before they all go

Tales from The Borderlands. It’s fantastic. Bro.

It should be a pretty interesting thing - all these players, trying desperately to find signs of other intelligent life in the game (rather than NPCs). Like a virtual version of our real quest to find somebody else out there.

Imagine how eerie it’ll be when you actually discover a planet that has been named by a

Now playing

With any luck too, given that they’re a small team with a passion for the project... they might actually release new stuff after a while - new body parts to throw into the procedural generation of animals etc.

Though whether or not they’d be willing to change things that players might have already seen remains to be...