Brakespear
Brakespear
Brakespear

I don’t think you grasp what I mean by art direction. I’m not saying a new Doom should have used sprites. I’m saying the *art direction* is wrong - new Doom looks like some generic shiny summer science fiction blockbuster. The demons could easily be mistaken for aliens.

Original doom’s art direction was 80s/90s

Except for the fact that its art direction is completely different, its story doesn’t really line up with the previous games (either Doom 1 + 2, or Doom 3, which was basically a reboot too), its gameplay is really far more different than anyone seems to be grasping (why do people seem to think arena combat areas are a

If there’s a reference to a “Betrayer” in New Doom, it’s definitely a Doom 3 easter egg/reference, given that Betruger literally means Betrayer. It’s the same word. And that’s exactly what he does.

But I think that’s basically where it ends. All of this stuff is just a bunch of neat references.

A delay of like a month or two, this close to release? It’ll be technical. You don’t push back the release of a highly-anticipated game because you had one more leaf texture to paint. You save that stuff for DLC.

It was primarily the poor quality. The game shipped full of bugs that were never fixed (I played the game for the first time just a couple of years ago, after being gifted a copy on Steam, and I encountered multiple game-breaking bugs like crashing every time I died in the animal phase, or crashing every time I tried

Project Brutality. Adds new weapons, new enemy variants (including new AI and attacks), multiple game modes (you can play with updated versions of the classic weapons), weapons with multiple firing modes (silencer for pistol, slug rounds for shotgun etc) and deployable turrets and stuff.

I mean, they’re not New Doom

Try the various source ports - it may be FOV related, and the source ports may let you adjust that (possibly, I haven’t checked).

Also, depending on the version you originally played... it may be that the game isn’t running the same as you remember. As such, you could try Chocolate Doom - it runs the game basically the

Let’s not forget Project Brutality - more weapons, more weapon modes (pistol with silencer), more special effects. Basically just Brutal Doom +

Plus, it has to be said... Brutal Doom’s gore? Way, way better than New Doom. Far too often in New Doom, a demon blown to bits will leave almost no blood splatter. Even when

No, no scientist who opens the portal to begin with and cuts bla bla bla.

That was easily the worst aspect of Doom 3 - giving the player an actual villain who does an evil laugh and is an evil scientist man. Ruined the whole mood. Evil is far scarier when it has no face, no voice, and no motive beyond... being evil.

The

Why is there Unreal Tournament 1 music playing there? <.<

*Who still play the original Doom in a variety of source ports and mods that make the game run and play like a modern shooter, leaving them with the realisation of just how fantastic the game still is, and how distinctive the visuals still are, especially in a “pixels are cool” world of retro-styled indie hits.

Personal

Original Doom was B-movie horror, with a very dark setting interspersed with moments of gory comedy. Its levels were ingenious, nightmarish mazes filled with traps and secrets; its gameplay was a remarkably polished form of a genre that was still very, very new; its weapons were deeply satisfying, well balanced and

“There are some film adaptations that surpass their source material—Lord of the Rings, for example”

BILE. I CAN FEEL THE BILE RISING.

I’m sorry, I probably should have said that in a slow motion closeup while crying and staring into the middle distance. I mean, there *were* 70+ slow motion closeups of people crying in

Leaving aside the context of this particular shitstorm, I’d have to say... in the case of Baldur’s Gate? Yeah, the creator owes a lot to the heritage (especially if they’re not the *original* creator). Because Baldur’s Gate is now old enough, and revered enough, that for many of us it’s part of our childhood and has

In my game, Mjoll murdered half the population of Riften because I was mass-producing jewelry to level up smithing, and I was carrying too much junk to move from smelter to foundry, so I dropped a load of gold rings.

Next thing I know, everyone in the marketplace is arguing over who gets the loot, and she just...

My story is less exciting, but I felt so bad about Meeko (the dog in question), I made the “Give A Dog A Home” mod, way back before Hearthfire was released.

It was pretty popular for a while - which I find rather comforting (that so many people wanted to give him a home).

Was my first proper mod for Skyrim, too - I

I think what’s more offensive and misleading than them using the franchise name, is the whole “reboots don’t need numbers” thing.

If it was Doom 4, we could make the distinction in our minds - it’s different, because it’s the next one in the series.

But by claiming that it is simply “DOOM”, they’re implying that this is

“Gamers, it seems, are crying out for something new.”

No, gamers are crying out for something that basically plays just like the original UT, or Quake 3, but with modern visuals. And no nonsense. No attempts at “reinventing” things. No screwing it up. No rebooting beloved PC franchises as cross-platform releases that

Smooth Doom looks pretty good, cheers

Bingo.

Brutal Doom is popular because it doesn’t *change* things too much. It just adds some neat new modern twists on the classic Doom gameplay, keeps the speed and difficulty up, and is just very, very satisfying to play. It just breathes a bit of new life into what is a very ancient game at this point... and that’s