@-rocka: If I'd have to put my finger on it, I would rather consider myself one of the "pretty cool trolls, eh posts memes on kotaku and isn't afraid banhammer".
@-rocka: If I'd have to put my finger on it, I would rather consider myself one of the "pretty cool trolls, eh posts memes on kotaku and isn't afraid banhammer".
@patrickjmclean: Every class is actually a spy.
@JuntMonkey: "Most of what you wrote is about the company or design process"
@patrickjmclean: Actually it only had the spy...
@majfauxpas: Look at it this way:
@Cheeseter: We should suggest that they should include downloadable hi-res papercraft box templates with every future Steam release?
@deanb: And Japan gets the misleadingly adorable hand-drawn one :D
@Kovitlac: Maximum generic.
@GunFlame: was hit for 25 damage. GunFlame fainted.: I neither know, nor do I care for whether or not you are a snob.
@Killer Toilet: Even without "competing color schemes", considering how big of a deal box art is and that a company usually has only one "do or die" shot at selecting out of a virtually unlimited selection of artwork (unlimited as the time and effort to create it is close to nothing), I can't help wondering why…
what if metroid was a girl?
I can't disagree with this review more, which as far as I can remember could be a first for me on Kotaku. The more I think about it, the angrier I actually get.
Anybody know the tune played in the video? It's wonderfully light-hearted :D
I'm almost more surprised at the undercarriage being able to withstand that kind of strain O:
@Zinger314: Because the web moves fast and the URL might change at any time and people will just enter it by hand from looking at the image and think they're doing it wrong when it 404's.
@macpatrik: I sure hope they sell those magnets in bulk :D
@Ozzie, The Last Hairbender: That's CSI sunglass material right there.
@GK: I wish there were some kind of WikiLeak tailored to bite those that make these restrictions royally in the ass... -.-
@topsully: Hurt even. Wounded. D:
@jedimario: What an embarrassingly obvious aspect for me to overlook... and in a way it also addresses my comparison to flight sims, since improving terrain would of course create some additional workload, it would be much simpler to quantify and balance against all other tasks.