BloodEden
BloodEden
BloodEden

@cofn42: Covenant ships are resistant to missiles and nukes, but there have been a few instances in the books where a ship-to-ship missiles and nuclear strikes proved crucial to destroying a Covenant vessel.

@clericalapathy: Sentinels from Onyx had velocity-activated shields; I'm not sure if they ever described Covenant ships having shields activated that way.

@Manly McBeeferton: Been waiting for that feeling for a very, very long time. Since Combat Evolved, it's been very difficult to find a sense of war in all the fighting. Halo 3 performed admirably, but I believe Halo: Reach is the knockout punch fans have been waiting for.

@gameripper: It was Halo: The Flood in which McKay led a convoy of ODST away from the Pillar of Autumn after a supply raid.

@ThreeOneFive: Gueta, a native species to Reach. By the motion tracker, it appears hostile.

Ah yes, bring on the vehicles, so I can know in advance what idiot drivers are going to take from our base and lose/destroy almost immediately because they left without a gunner.

@yamiseth: It does seem contradictory to allow the monsters to be traded, but to require upgrading to the National Pokedex post-Elite Four in order for them to truly count towards 'dex progression.

@DRaGZ: For Diamond/Pearl and SoulSilver/HeartGold, players have been able to get non-regional Pokedex monsters on their team with no problem whatsoever. I don't imagine the developers are going to address that issue.

@buddhatooda: The song, definitely. Like a bad dance club remix.

@dragon83: They've been going downhill since Meteora. Fuck experimenting with new styles. Stick to the style that established your career.

@MrBionic: Yeah. It's more of poor matchmaking design on Bungie's part. If players could fill in empty spots while a game's in progress, there wouldn't be any talk of anti-rage quitting systems.

@chickdigger802: I'd like to see them track me taking the shotgun to the router. When I rage quit, I don't fuck around.

@FortWaba: Bungie's looking out for everyone. They want to make sure they get the guys who quit without any consideration to the other players or quit because they didn't get their way. They'll do their best by players with generally poorer connections or those in areas at risk for frequent outtages.

@Adhominem: They're targeting individuals who quit habitually. If they guy is frequently frustrated and quits, maybe he should stick to the relaxing activity.

@miquonranger03: The original is really the best way to get acquainted with the series.

@TRT-X: "It's just like Avatar! You fuckers liked Avatar, right?! Yeah!"

@porkyownsu: Multiplayer was fantastic, but the story drew me in more than any promise of online warfare. My approach to Halo games has since changed, but I'm still a little sore about how the campaign was handled.

@porkyownsu: I don't take issue with Halo 2 because it wasn't Halo: Combat Evolved. I take issue with it because of the lighter narrative, body jumping, and the drastic differences between the actual game and its E3 2003 demo. It looked like an amazing game at the 2003 presentation, but changed into a texture-popping,

Halo 2 (using the announcement trailers and E3 2003 presentation as a standard). The game wasn't bad, it just didn't live up to the hype and was a drastic change in feel from Halo: Combat Evolved. I'll always wonder what Halo 2 could have been had they kept that style and been more faithful to its predecessor's