BlackmanFord
BlackmanFord
BlackmanFord

Of course he loves games. They make him hella money.

Man so I only came here for the Suikoden reference.

@WildWon: Oh how I laaaaaaaarfed :D

This coming from the dude who played Pong one time and decided he hated videogames.

Favourite's definitely People Forgot Ham.

@Mike Fahey: Well yeah, that's pretty much the most effective method.

It's so rare to find a game in which the act of grinding is so outrageously fun.

Ahh, this old chestnut. Welcome back old friend.

That was fun.

@Quilt: The Water Temple killed my cat.

@Gurrenorigamist: That's a fair point. I think it's nothing but good that those games are the way they are, which is a mixture of pre-existing (film, literature) and current (gameplay) art forms. It's just that if someone takes the cutscenes and argues that the product is art because of them (not like I'm saying that

Why don't they just do their usual thing and steal Nintendo's technique in a few years? They've done it before, like with analog sticks and rumble and the Wii controller.

@Jason Keirstead: Tricky subject. I've always thought that cutscenes (except maybe interactive ones) don't really count as part of the "game" in the game playing sense of the word. They're a film within a game, and they're there to give context to your actions for when you actually are playing. If you were to take out

Wayoshi.

@KingMongoloid: In my youth I think that OoT was the first game that I REALLY played properly, and my brother and I really struggled with the Water Temple. Like, for weeks. Then just when we'd almost beat it... our cat died. Besting it was such a bittersweet achievment. To this day, whenever I replay it, I'll always

@TylDurden: I agree. It's easy fo him to be pimpin.