Bitcoon
Bitcoon
Bitcoon

To be fair, you and I also sat and did nothing while that girl was getting gang raped. We just weren't at the party.

I don't know why more people aren't aware of Piou Piou. It's basically a superior game in every way (1000% better art direction, much more nuance and randomness to gameplay elements, an actual difficulty curve, better (still terrible though) sound effects, etc) and it's still JUST a forgettable, unremarkable Flash

Attempt to? Did they fail?

As a Wii U owner I kind of have to point out that the library is still very much lacking and unless Nintendo really goes all-out soon it's not going anywhere fast. Many of the games you listed (or even most of them) are either entirely skippable or not out yet. I'm definitely on board with the system, its specs and

Airsoft guns and Attack on Titan are gay?

Free to play is fine. What needs to die is crap like this that waves it in your face and offers absolutely nothing for your money.

I've spent the last two weeks or so up to my neck in programming (mostly menus) for a puzzle game. I'd like to spend more time practicing various art skills but lately I'm very much focused on trying to get a game finished and out there, as that's been something I've proven quite bad at so far. Learning a decent

I should have specified initially that I mean someone with a decent understanding of art basics, anatomy, posing, etc. They can learn how to make pixel art at or above that level (especially in terms of environment) in a few days. I know plenty of people who can barely draw something respectable but can animate pixel

Yeah I'd say the dash attack looks rather overpowered. I think it would be better if it just damaged enemies and let you go through projectiles and such. It's a very easy instant-kill currently, and only on enemies that you've already hit once. The shoot-dash-shoot-dash thing looks more like an exploit than a part of

What do you mean the face buttons were awful in tactility? Unlike most controllers, you can easily feel what button you're pressing, and based on its overall design you (and the dev) are given subtly important clues as to how it might be used in games, which helps to explain the 'context' of what the button means. In

I didn't post that to show how good my work is, I posted that to show I know what I'm talking about. It's starting to seem like I'm the only one.

Did any user-made content for the original ever pan out? I never felt like it would benefit much from that, as it's not exactly a mechanically solid game, in that its scares and content are a sort of one-and-done deal. I don't see how giving players the ability to rearrange those elements could be as satisfying in a

Huh... I've never thought of Dark Souls and Zelda as being very similar.

Yup, it's at least (as far as I can tell) original spritework done from scratch. I just don't see anything (yet) that tells me they have someone with a high degree of skill on board. They at least have an artist with enough understanding of art 101 basics to handle visuals decently and keep characters consistent. This

Get back to you, eh?

I knew this was going to blow up into more massacres, because the media gave Rodger EXACTLY what he wanted, and what ALL these guys wanted. They're all ready to go out with a bang, many of them simply not doing it because the right moment hasn't presented itself. And now that they've seen a formula that appears to

I kind of feel like the original Zelda did, too, in a few places. I always got stuck on dungeon 5 (I think) at the room where you need to kill like 8 of those blue armor knights at once. It's not an insurmountable challenge but the fact that you don't get to retry with anywhere near an acceptable level of hearts and

Based on my experiences this game probably has an amateur artist on board. The animations and pixel art don't really seem to indicate someone who knows a lot about either. It's not hard to study animations and pixel art from games like Castlevania and approximate them in your own work. Pixel art is one of the easiest

They should at least offer the choice. Let me abolish the 'lives' system from my game, and not have to worry about waiting to play more or getting hit by ads or attempts to sell me on microtransactions, by paying a reaonable one-time price.