How I wish I could be playing this on my PC right now...
How I wish I could be playing this on my PC right now...
Ah, I see. Well, it's nice that he doesn't really take himself too seriously.
Wow, lots of Adam Sessler hate here.
Two things about that comparison:
I'm certainly a raccoon fan, but not a homicidal one.
Probably because it's Buzzfeed and they're like the really lazy, low-quality version of Cracked.
I didn't know that, and I have played it a few times!
Been subbed to this guy for a few months now. I freaking love all his videos. It's an excellent mix of abysmal models, horrendous animation and really out-of-place use of motion capture data to screw with the original work.
That's true technically, but I've never had it come up as an issue in all my time playing any of the games. Time passes by, but aside from whether shops might end up closed or something minor like that, the passage of time there doesn't really affect me much.
Skyrim had horse+cart travel? I didn't even know that. I wouldn't have used fast-travel if I knew it had a better, limited system.
It's not a broken system. I still love Oblivion and Skyrim. I just think it's too much power to have anywhere, at any time, to be able to fast travel.
"So now imagine you're developer or publisher. Do you take a risk on a creative new game that's never been done before - even though no one might buy it?"
I feel like the unrestricted autotravel feature kind of kills the other two games, in terms of how you're immersed into the world. I will say that Morrowind had PAINFULLY slow movement speed which made getting around annoying, and it sucks that all boats couldn't take you to other coastal towns and all siltstriders…
Well, I'm also an artist, and the Note line is really the only good non-Windows-based phones and tablets that can be used for digital art. Sadly the software isn't quite there yet. Some art apps are pretty close and really just need a few more features I'm sure they could pack in, but just haven't done yet. I think…
I had a similar experience with another game. I was quite pleased with Gungho's game Puzzle and Dragons so I saw Princess Punt, thought it looked cute and worth giving a try so I downloaded it. I wasn't too pleased, though, as the game was fairly poorly designed mechanics-wise, a bad attempt at taking Angry Birds and…
Um... maybe I'm missing something here, but what was the joke?
Well, I don't buy phones for the games that come on them, really. It would be a nice bonus to have more choice, but the iPhone exclusives aren't, to me, worth that high price tag. The fact that I can actually make my own games for the phone I use without having to 100% buy into everything Apple-related is quite nice,…
I might give it a shot. Sounds like they give the player a lot of control over the difficulty and progression, which is great.
Thank you for saying this. I seriously wish more developers understood that it's not the look and sound that's important, but the feeling and mechanical concepts of a game that make it what it is. The sprites and music are what you remember it by, but it's the gameplay and the feelings it evoked that are the real draw.