Bitcoon
Bitcoon
Bitcoon

She did a comic about the tutorial on catching Pokemon in X/Y (where you can buy Pokeballs yourself and have a full team already before they give you the forced tutorial on catching wild Pokemon) not too long ago, so I'm not sure what you mean.

Hardware-wise this is literally like taking all the cameras, sensors and CPU out of the Kinect and leaving behind normal webcam stuff. If anything, this is proof of what the Kinect could do using only a fraction of its hardware. It's all about the implementation which, as you're aware, has been pretty crappy.
Maybe

It kind of is an FPS if you think about it. You may not always be in first-person but you can strafe around, you use guns for your attacks, and going into speedy ship mode is more or less like sprinting. By the look of the gameplay, it's a lot like a shooter in how it plays out, but it's a totally different look and

Sounds interesting! I really have a thing going with retro-inspired games, myself. Thus far I've stuck to 2D but I ditched actual pixel art after my first major attempt at a game. (Mainly realizing I COULD make the equivalent of Super Metroid by myself but time really doesn't permit one person to pull off such an

Okay, you have a point there. You're not necessarily disrespectful of a cause simply for ignoring it. But it still doesn't sit right with me. Not playing shooters for a day is about on the same level of inconvenience as a moment of silence as I said before, and it's one thing to be unaware of it, but another entirely

This is copy-pasted from a response to another comment here, but since pretty much all the top comments are the same damn comment (about how this supposedly only validates the connection between games and gun violence (actually it sort of does, but it's part of a larger aim to connect our CULTURE of violence to those

I'm not completely sure but your comment doesn't seem to do much to support your point.

Yeah, a trend I've noticed in a few mobile games, though, is that the higher level you are, the farther into the game you get, the more things cost you. It wouldn't surprise me at all to see them screw over their most hardcore, long-time players because that seems to be the status quo in free mobile games. This is

I guess one of my bigger gripes with Candy Crush (gameplay wise) is the lack of game modes. You COULD consider each level its own "mode", but then the problem is a total lack of stuff to do in each mode. Unlike in Bejeweled, I feel no desire to go back and simply enjoy another round, instead it's 100% focus on moving

Yeah it gets the job done, but the Bejeweled gameplay has already been done better.. by Bejeweled. On mobile. (I'm pretty sure Bejeweled is on mobile, anyway.) Popcap's production values and game design are much better than this.

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I was actually put off by the sound design. The voice is done well enough to be passable but just poorly enough to be creepy and not work for their intended purpose at all. The sound effects are noticeably absent.. a few wrapper noises and little "bink" effects raising in pitch with each successive combo, it works for

If this were on mobile, I'd be surprised if it didn't.

I've gotten sucked into this twice, once before and once after the GUI got the major overhaul and tons of additions to the game. Both times I ended up cheating after not too long and immediately thanked the stars when I crashed the browser doing it.

No.

Makes me wish I had the time to watch subbed anime. I wouldn't really have any problem other than the fact that I can't really split my attention between a subbed anime and anything else due to having to read the subtitles. I prefer to watch something where I can get some art or 3D work done while I'm watching. I

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You underestimate the dangers of swords.

And Hitler loved cats, right?

I thought you said you don't like cats. But cougars are totally fine?

I just don't see how it legitimately devalues the good games. It makes the system's library LOOK worse from the outside maybe, and it certainly makes the selection of games you'll be able to find at a retailer pretty terrible, but the games themselves are no worse for the existence of worse games on the system.

True, the 25th Anniversary poster set is pretty slick. But I'm just kind of disappointed in the overall quality and selection in a lot of the items. It's not really free, either, when you consider the valuable input that Club members provide Nintendo. Not only do all points come from sales of first-party games, but