I’m pretty sure they’ve been hiding initials etc. since they realized they could. At LEAST as far back as the Atari 2600's Adventure. At least.
I’m pretty sure they’ve been hiding initials etc. since they realized they could. At LEAST as far back as the Atari 2600's Adventure. At least.
it depends on the game, controller is far better for character movement (pressure sensitivity allows for smaller more precise movements that are just not available on M+K) but is much harder on the aiming side of things. for games where you are not always going to have cover and instead be out in the open being less…
You’re argument that 4k isn’t standard would have held up 5 years ago. 4k is standard on just about every TV today. I love Nintendo but people have got to stop defending their poor decisions. This is just Nintendo just behind on the times like always.
Not true at all. I’ve worked at several electronic retail stores, and it’s very hard to find a 1080p or less tv outside of online ordering. The vast majority of tv’s now are 4k, and they’re highly affordable depending on what you want. Now 8k is a niche market right now, but definitely not 4k.
I don’t think this is true at all. Pretty much every new TV these days is 4K. You get 4K TVs for a few hundred bucks. They’re already to the point of basically being commodities. We’re not in the early 2010s anymore - 4K is ubiquitous.
It doesn’t need 4k but when even first party games can’t even do 1080p 30fps, maybe a little boost just to get stable framerate would have been really appreciated.
I’m still sour that a remaster of a Wii game (not WiiU, a Wii game) is still only 720p docked with an unstable framerate. (yes I’m talking about Xenoblade…
Cyberpunk 2077 for PC is and was one of the best GTA-likes ever made.
I would prefer to keep the bugs if they’d released a game in scope anywhere near what they marketed.
I agree. I played it for a good chunk on PC, encountered no gamebreaking bugs and it still felt like much of the gameplay mechanics were rushed and unfinished.
“Satisfactory”? That still doesn’t sound like a game worth $60 bucks.
If all they’ve focused on is performance and bugs, it’s still not ready.
Kotaku is literally the only reason I’m aware of any of this.
Ehhhhh, I can imagine some women also being aroused.
Use the server browser instead of quick match, you’ll find tons of near/full servers with just the base game. It seems like a pain but it's really the best experience because you don't have to deal with the side effects of matchmaking.
So you’re fine giving your kid a negative label, but you bristle at having one applied to you? You might want to think about that one a bit.
A slideshow-listicle seems inappropriate for a topic like this.
There looks like there’s no tactile feedback to the guns at all. Like you’re just flinging orbs at these things until they die. I hope that’s one of the areas of focus before it comes out...that and the dialogue. Though “this Fall” doesn’t seem promising.
Honestly, after Deep Rock Galactic, derivatives of L4D have a high climb to be on the level. And so far this one seems rather generic.
Sadly agree. Still a lot of time for them to polish this, but to be honest, Back4Blood looked far superior in comparison.
I hope I’m wrong, but this did not look fun. Just multiples of the same enemies running at you over and over again while characters say really bland uninspired dialogue.