Benoit93
Benoit93
Benoit93

The thing is people that know that WANT those cliches. They are EXPECTED. T NOT have them shows you miss the point. It’s like trying to say you’re doing a Batman movie, but his parents didn’t die. Then it’s just not Batman it’s just Batman like. Cyberpunk with the Cyberpunk cliches are just... cyberpunk-ish.

If it’s not an RPG, then neither is The Witcher 3.

What you are describing is a dialect. Consistent dialects are a sign of good writing, not bad. You not liking it doesn’t speak to the writing on the game, but your own personal preferences.

I mean, the games based on lore from a tabletop game called Cyberpunk..... that was from the 80's, and pretty much along with early Stephenson/Gibson books CREATED the cyberpunk tropes. What did you expect them to call it or for it to contain?

I know people that actually talk like that, so why is that a problem? TO make it makes the language more realistic.

I played the game on ps4. Arguably the worst way to play when it came out. In all of its super bugged out glory I still sunk around 100 hours into the game and finished it to much satisfaction. It definitley was far from perfect but I could see the intent and the ambition. The soundtrack was killer and the writing top

More by time. You can kind of tell when things were rushed or re-worked due to management not planning the release time properly. If this came out early 2022 it would have SO much more fixed with it that it probably would have been a great release.

On steam it was a mix of “they made a buggy mess!” despite that not applying to the one they purchased, and “they lied!! every word was a lie! its a bad game, the hour I played proves it! the story was bad and short, I only clicked all the yellow words!

Quest director is a fascinating title to me, and I’d love to see this site dig into that job description at some point. What, in a game like this, wouldn’t qualify as a Quest? is this a rewarding job? What’s your background? Writing? If you don’t do something like this, I hope someone like Axios might....

I think it’s worth mentioning that this game is about 2 hours long.

I’m not sure Elite Dangerous is the hill you want to die on with comparisons. I’ve played both and played E:D from the alpha days. E:D has tons of locations but the game mechanics are fairly basic and aside from combat, mostly amount to clicking through menus and long unengaging voyages. If you want eye candy and a

Get out of here with that. Fornite made $5.5 BILLION its first year. Genshin Impact made 3.7 BILLION in its first year. Star Citizen is NOT a successful GaaS that has made a lot of money. At time of writing Star Citizen’s road to 1.0 budget has been higher than either of them and made around 10fold LESS income.

There’s been an auto-dock ship item for a long time now.  I like docking though, when else besides combat do you get to show off your piloting skills?

I love Elite Dangerous and still play it, but we’re not really in a great position to be casting stones or pointing fingers, man.

Have to agree... I wanted this flight model used in game more like the classic Privateer with focused missions / story or even the relatively new Rebel Galaxy Outlaw. Elite has a really nice engine stuck in a criminally boring game.

While I’m definitely not stanning for Star Citizen, Elite: Dangerous was a deeply boring experience to me. Great flight model, nothing to actually play.

The moment they do that the waveform collapses, the game will actually be judged on its merits

It Is 2021. Star Citizen Has Raised $400,000,000, And Is Still Not Out.

If any Star Citizen weirdos come in here saying iT Is OuT, and you’re talking about the empty/broken modules that are currently playable, I will turn to dust. 

I’m not on board with NFT’s as they currently stand, but I can always get behind new technology and/or ideas spawning new art. So imagine my disappointment when the article about an art project relating to a contentious new technology has nearly zero info about the artist, the piece of art they created, why it was