Yeah but when I go paint balling I can't shoot rockets at helicopters and spaceships and dinosaurs!
Yeah but when I go paint balling I can't shoot rockets at helicopters and spaceships and dinosaurs!
The choices don't affect your morality. Your morality guides your choices. If you don't want to think about where your food, cars, or clothes come from, and what kind of impact your consumer choices make, that's *also* your choice, but it's still informed by your morality or lack thereof.
Yes it's a moral choice, because all choices are moral choices. More to the point, all purchasing decisions are moral choices because your own values inform what sorts of products and company practices you want to support. This article and the framing of the question is idiotic, though, because it assumes that all…
I'm also a codex reader. Every entry. So maybe that explains something.
Driving the Mako was like pushing a matchbox toy car around on a bunch of rumpled blankets - a lot of the joy was reliant on your own sense of imagination and desire to be immersed in a make-believe world.
I think part of the reason I missed the Mako in ME2 is because they replaced it with something worse. The planetary scanning minigame was terrible, and it multiplied everything that sucked about the Mako (tedium, clunkiness, punishes the player for their completionist impulses), while providing none of the good…
Yeah that makes sense. I only started playing the ME games last year, and it was on PC, too, which probably explains why I actually liked the elevators. I can see how a 30 second+ elevator sequence could get annoying, though it's weird that the fans (and this article) decided that the problem was with elevators…
The last thing we need is a Steampunk zelda game.
So do people hate the elevators because they took a long time or because they were elevators? I don't understand why anyone would prefer a loading screen, if all other things were equal. It's also a shame that the elevator banter was lost as a result of this and replaced with nothing but a few arbitrary "vista"…
Well, I don't have an opinion on whether he should have been fired or not. If Microsoft really is going the route of always-online DRM, then it's kind of dumb for them to fire him over this since his statements, crude as they were, probably *do* reflect the general attitudes of Microsoft. In all likelihood they're…
I expect initially this will work much better for vehicle-oriented games such as driving or flight games, where the basic controls will remain the same but you'll have the added benefit of being able to look around the cockpit.
"Feel free to post your opinions, just don't be a god damn dick about it and you'll be fine"
Not a valid comparison. If he wanted to vent online he could have done so under a different twitter handle which wasn't associated with Microsoft, or he could have kept his twitter feed private. The problem is ego. People in publicly visible positions want to have an audience for their every thought, so they create…
If you look at the box art from game to game, you can see a steady progression of the "chin down, eyes up" phenomenon with each sequel. Also the 5 o'clock shadow gets more pronounced. I can't think of a clearer summation of the direction this series went over the years.
This has always bugged me as well, though of course depressing as it is, we know the reason for it.
I'm 100% with you on this. The thing that I really loved about the 1st MassEffect was that the design sensibility allowed for certain things to look goofy or awkward, or just not fit into the contemporary sense of "cool". That variation made it truly feel like another world/time, rather than a carefully curated piece…
Normally I'd be with you on this, but in the case of DMC it's just a matter of swapping one form of dumb for another so it doesn't really bother me. The reboot is at least coherent and flows well, and taken on its own merits, the Hollywood-ized DMC story holds up better than the frenetic incoherence of the originals.…
I thought the story was fine. Not great but way better than any of the previous games, which didn't have a story so much as a series of loosely connected and extremely goofy cutscenes. The reboot is almost exactly what I imagine a Hollywood adaptation of Devil May Cry would be like - it takes a few elements and…
My guess is they want to leave themselves as much wiggle-room as possible. Most likely their plan is to move forward with always-online DRM, but they'd rather wait a bit longer to gauge public opinion so that if they change their mind they won't have to walk-back their previous announcements, which would make them…
Hey here's a thought - keep your twitter account settings switched to private, or stop using a twitter handle which identifies you as "Creative Director at Microsoft" if you don't want your statements to be scrutinized.