AzureFlameCat
AzureFlameCat
AzureFlameCat

I’d wish more for them to actually like, run a business? instead of just letting whatever whoever on their store front and collect money from everyone. Just think if they used some of that money they aren’t using to develop games, to invest in customer support and service.

But can it run crysis?

The US health care system is a joke. Unless you’re ungodly wealthy there are absolutely zero benefits compared to the rest of the developed world’s systems.

I'd like to send a big F U to the American health care system... Here, not only do you have to focus on recovery, you have to ask yourself how much your life will be ruined by medical debt if you don't have insurance.

I can’t tell you how your grieving process will work, as everyone is different. The first year, undoubtably, is the hardest. For me, it wasn’t because of holidays and other landmarks—even his anniversary wasn’t that hard. The real grieving didn’t start until people stopped asking what happened to my dad, how I was

Good luck to her and whatever she persues here on out!

I want to personally apologize to all the readers of Kotaku for not finding a way to work this into the article. I have failed you, as a journalist and more importantly, as a human being.

Most fish are dead in the Fallout timeline and this is obviously a lore-friendly article.

Good god I love Robotech.

And that’s not an unfair observation—but what does the fandom have to do with the thing they’re fans of?

People become obsessive over bits of media all the time. I, myself, will never understand how Supernatural merited more than its pilot episode—but that’s because I don’t personally enjoy the series. The fans confuse

One thing I’ve never understood about any fandom is how a fandom—a collection of folks who describe themselves as “fans” of a given show/game/film/etc—can be “divisive.”

People attach a stupid amount of their self-worth to things that have not shit to do with who they are, who they were, or who they’re going to be all

Undertale is great because of how it tells its story. The story itself has all the usual strong themes and archetypes. Hero’s journey, the choice between good and evil, living with the consequences of your decisions, etc. Characters and relationships are shaped by the moral compass of the protagonist. It’s deceptively

I’m not really sure it was Bethesda’s treatment of Kotaku that begat this reaction, though. I mean, it’s possible there’s a bit of an axe to grind here, but plenty of folks who played the game independent of having read Kotaku’s coverage (myself included) found the game to be decidedly, “meh.”

It’s not a bad game. It’s

Bethesda should have been/should be more professional toward Kotaku. 20 years ago journalists had a JOB to be aggressive and picky and ask the tough questions that would piss off a guest, dig for the dirt nobody wanted known, etc. Woodward and Bernstein! Now the scales have flipped and journalism has almost become a

We all know what REALLY happened tho.

But it refused is the most amazing pun in this game.

I still can’t believe people are getting pissed off about that poll. It was a meaningless popularity contest designed for one thing and one thing only.

Yeah, but most of them are almost spoilers. For me not knowing about the freaky shit and discovering it was one of the best parts of undertale

Sure, so, for context: you spend the entire game in traditional JRPG “encounters”, where you either fight or navigate a menu of actions to end combat peacefully (things like “hug” or “laugh”)

Not scary so much as unsettling, given the context you find them.