AxlSurette
Axl Surette
AxlSurette

That would work, but only if there was a particular reason that he wasn't able to simply leave without being followed. It's not like the costumes ever leave the building they "work" out of. So why couldn't he just quit and never deal with the repercussions? It seems like he'd have gotten away with it all, assuming he

I think anyone who stops to think about it will feel the same way. But you really can't deny that, for many players, the jump scares will be the most memorable part of the experience. The story and atmosphere are there, but a sudden fright will stick with people longer than a subtle story hint. It takes more time to

I wouldn't say the theory is exactly new. I've seen multiple people throw the idea around before the video came out. That said, MatPat's presentation is the most well put together.

Short answer? We can't. They haven't given us much of a reason to, honestly. A friend and I tried matchmaking earlier, and it's still pretty broken. We got into matches slightly better, but there are a multitude of other problems that were never there before. So... I dunno. It's just not worth it right now, and I

That's because all sales are being restricted to specific regions. The Canadian one is going on presale next week. Japan is having a lottery-like sale. I think Europe has to compete for them.

It isn't even the full 12 300. Canadian presale for the item doesn't even go up until some time next week. Pre-orders are being divided up among all regions where it's going on sale. Whatever number got sold in presale for American users is far less than the full 12 300.

You may be misinterpreting the type of power used in the original game. I believe it's still electrical in nature, but the company couldn't afford to use the power all night, hence why the power must be salvaged as much as possible over the 6 hours you work.

As happy as I am to finally see this announced, I saw that a special edition version of the game is being released in Europe. Goddamnit Europe.

Hmm, I suppose I see your point. There never really has been a good scale between all types of games. Then again, I don't think that's necessarily feasible. Obviously, the most important part of a game is the game itself, not the extras that really don't affect how it works. How much time should a dev team delegate to

For me, part of the fun in some more modern games is unlocking those achievements. Sure, they don't mean anything in the long run, but I've always been a completionist. I don't feel fully satisfied until the game is complete in as many aspects as possible. With the Halo titles, I play through them to enjoy the

Don't forget that Jack does have an official body double. There was a mission in B2 to kill the double, I believe. That's who we play as here. Timothy, I believe his name is. The Pre-Sequel also gives some audio logs about him in Jack's Office.

If the articles you asked for already exist, and he's already done the research, then do your part and look them up. Or find comparisons fke yourself. There's no need to be lazy. =P

It's worth it to see all the little details. And of the two games, The Longest Journey is the lengthier one. Without some guides along the way, it may be a tad frustrating. Dreamfall is much simpler, and most puzzles aren't too challenging, so that one will be a breeze.

Both games are worth playing, honestly. Sure, some of the voice work and dialogue is a bit much at times, but the world itself is so rich and interesting that I feel the player just needs to explore it all so you can understand the intricacies of the overall plot. Not to mention (and I don't care what anyone says

Total: $1388

That's exactly my point though. Games like WoW have found ways to expand on the world within the game itself. Everyone has a name, you see them multiple times, there feels like progression on multiple fronts of the issues within that world.

Being an MMO to any degree doesn't excuse lazy storytelling. The writing is bad, hardly any backstories or information about the world is given, and the story is honestly boring with what we were presented with. No one cares what's coming next right now, because what we have is pretty terrible.

This actually isn't related to the D series. D4 is a shortened form of the full title, and Swery has made it clear in interviews that there's no connection between the two.

This is a great article, lots of info (most of which I did know about already, though not all things I currently use). Personally, I don't consider a game finished unless I've gotten absolutely everything (s0, I go by the 100% that you recommend avoiding), only giving exceptions to the things that are either no longer

Even going into these comments mildly prepared isn't going to help some of us. I've only ever been a fan of Robotech and not the parent Macross material. That immediately makes myself the black sheep of the comments section, from all the intense Harmony Gold hatred. I do dislike their treatment of Macross over the