Axi5
Axi5
Axi5

This is really irritating. Sometime I think design teachers think since I am teacher I know more then you. It makes it show when they forget simple things, like when my instructor got mad because I used the pen tool instead of the polygonal lasso tool. Apparently its because you want a selection instead of a path. I

Someone should wear an occulus hooked up to a camera, which is hooked up to a mount on your back that makes you see the back of yourself. Life in a 3rd person shooter

After reading all of the comments here, I think we perhaps need a far more concise definition of "sport."

Not really. If you do some follow up and look up "physical" this is the first definition that comes up:

It looks like the game crying out for a version that works on Linux.

Inevitably everyone will hate on this guy. All the comments up to this point seem to lean that way, but I actually think its a cool statement.

KINJIMAAAAAA!!!!!

That's actually a very realistic scenario. Large projects such as aircraft designs can take decades and are designed to last decades. Most modern aircraft, military or otherwise were built and designed decades ago. These aircraft are constantly updated with new avionics and better materials or advanced powerplants,

Dude, how can you not know Nelson Mandela, he was in snakes on a plane.

Yes, this game and the scenario you're describing are totally relevant to each other.

He said that he has some balls to do something so risky, because he could've been killed.

I think if you want to play games on a TV in the living room and you have a gaming rig set up elsewhere, a low powered Steam Machine for streaming gameplay might be an idea, but I'd probably not get one of the pre-built systems, as I could build my own for cheaper.

Glory to Arstotzka!

Some games are getting pretty good at it. Uncharted and The Last of Us for example. Others like Skyrim just look about as good as a 2001 game animations. The problem is that when developers want to combine a mix of motion capture and movement blending they end up sacrificing control response. In Mario games the

Well OK, that looks photorealistic and all, but this is a 3D environment scan, with what appears to be even the lighting baked into the result. For an adventure game, or static scenes with no dynamic lighting and shadowing, this will revolutionize visuals. For something that allows for interaction with the environment

It's sometimes difficult to make folks understand that criticism =/= bias or hatred. In the study of literature, some of the most beloved works of all time receive the greatest amount of criticism—primarily -because- critics love them deeply enough to spend the time, energy and resources producing said criticism.

Then

It has nothing to do with that. What you're linking to is a video camera effect that depends on the length of the exposure of each frame. Note the propeller example: it's still blurred. But these wheels are perfectly sharp. If the camera had such a fast shutter time that the wheels were perfectly in focus here, then

... uh, okay. How dare I consider the effort put into storytelling in something I enjoy, I guess? Now that some random person on the internet has enlightened me that it's "overhyped", I have seen the error of my ways and will never enjoy or think about the deeper subtext in anything, and instead allow my opinions to