Athenian48
Athenian48
Athenian48

players reporting queue times that ranged from inconvenient (15 minutes) to so preposterous as to be comical (90-plus minutes).

Twitter looked at banning white supremacists, and realized it would catch too many Republicans to do it.

This is the website that decided to delay No Man’s Sky, so don’t you think for even a fucking second that they can’t get a fan-made game cancelled.

Hopefully there will be a silenced version next.

Kerrigan reminds me of that classic headline “Masturbatory Prose Fails To Achieve Climax.”

Memes aside this is a great reminder to follow your dreams and never be impressed when someone tries to brag to you about where they’ve been published.

If you go to 14:00 in the video, you can actually see the limit of the wall run twice. Particularly at 14:06 you can see as he starts to slip. IMO the distance travelled before he starts losing it actually looks to feel quite good. You may disagree.

EDIT: You actually get an even better look at 22:44

Because men are trash.

As gamers, we face every type of preconception and stereotype from the outset

In 2019 no developer should be given the benefit of the doubt when making a Star Wars game. Trailer, gameplay vid, etc. aside they gotta show us something legit with the finished product. 

But saying “it’s a boring design” or “he isn’t interesting” isn’t true or fair to the creators.

He looks nothing like the bog-standard protagonist you get in every other game - he’s slender, a little drawn, has an interesting set to his eyes, young and boyish though not particularly handsome; he looks like a normal dude. Like a geeky young guy way out of his depth. That normalcy makes him a far more fascinating

Something about this still feels, off. Like the animations don’t move very fluidly. They feel stiff. Just look at that wall run after the spider battle. Hopefully this gets tightened up.

I’m very excited to play this game, but man-do I wish the MC was more interesting. 

Now playing

I mean, the MagnaGuard staffs that every staff after has seemed to be based on did fairly well against the sabers.

You’re confusing the limitations the of the 70s and 80s film making as a fact of lightsabers and not just see it as limitations of the time period for when the movies were made. If they had the ability to use stronger props and fight choreography was as good as it is today then the fight scenes in the original movies

“One of the things we’ve been doing, kind of, I suppose like Zelda, where at every corner you turn, there’s always something to do, like if it’s rescuing the little dudes stuck under rocks, etcetera, etcetera.”

You only know what the enemy intends to do on it’s turn. After that, it’s up to the simulation how things play out. You might for example, blow that enemy mech’s leg out, he’ll fall, carry his momentum and could crash into you. Or you could end up in a situation where you get friendly fire with your own units because