I can't see how this wouldn't be on the PSN shortly after release.
I can't see how this wouldn't be on the PSN shortly after release.
"Or, for that matter, you may have experienced readers who are willing to lend a hand with a character who's not currently in a corp. While I myself don't play Eve, what's to keep the other people in this thread who have expressed interest from all joining up with you for another go at the game?"
Hence why this was directed at Mike who's, "tried to get into the universe of EVE Online countless times over the years." It doesn't have to be the entire staff, a single blogger getting fans of the site together would be simple. As I've said, it's been done for plenty of other games on here over the years just to…
Mike out of curiosity, with there having been so many other "Kotaku" guilds for other games why not for Eve? Even if it's just for open betas, etc, Kotaku has the ability to reach out to lots of people who may be tentative about playing a game like this because they wouldn't know where to start.
The game is absolutely beautiful for a fighting game. Lots of great detail there. It's a shame the -current- animation is so choppy. Let's hope things like fighting in the elevator, etc aren't completely scripted.
You mean like people in an elevator watching the numbers for the floors go by? Or the lights along the floor selection change? =P We simple humans like to watch numbers change =P
Heh, no. It's not that it's hard to understand, the concept is clear, it's just absurd :)
Yea, that's horrible. Instead of implementing a gradual increase in power, we as the player should simply ignore elements of the game to stifle ourselves? No thanks.
Diversity. My second play through was primarily a caster, and it was far more powerful than my "weapon" user play throughs. The problem lies in the fact that I went through the game doing the exact same thing the entire time. If you're an enchanter by end game, you're invincible. You can +destruction and -%cost of…
I'm glad there's mounted combat, new weapons, making vampirism viable, etc. But how about a more robust MAGIC SYSTEM. While I always play a sneaky bow user first, it's nice to blow shit up with magic on other characters. The shame is, all elder scroll games are severely lacking when it comes to a well fleshed out…
This is actually in my current line up to watch each week. It's refreshingly "different" while being just another rom-com slice of life teen anime.
Ok ok, since I am lacking on information regarding THQ, is their San Diego branch their main location for all games? Or more importantly, will I continue to see Warhammer 40k games come out of a studio somewhere else?
Sounds like a normal leisurely Sunday afternoon to me.
I hate when the edit button lets you edit, but doesn't actually edit the text..... that shit needs fixing.
I dunno why everyone's hating on the color selection and style. I recall a certain dashingly stylish group of fellas only fifty some years ago who used the same selection and it was a stunning success.
Something that I believe would fit well with superhero fighting would be combat damage. How often do we see ripped outfits, bloodied mouths/noses, etc? Beat on the flash's face enough, rip off that mask, etc.
It wasn't that quote I was referencing no. Unfortunately, with the quantity of time between when I had read it and now, I cannot quote it exactly nor state where I had read it.
Well, on the upside, the Arma team has said the "Dayz" mod is deserving of it's own game, and they'd do what they can to assist in that endeavor.
Whoa whoa whoa.... At the least, Reeves had Sweet November. Not only does he show SOME emotion in that movie, it's also well supported by .... Charlize Theron... Just goes to prove, she makes all movies better.
I didn't realize we were critiquing the anime based on an off the hip comment regarding cosplay.